You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
3.1 KiB
106 lines
3.1 KiB
2 years ago
|
/*=========================================================================
|
||
|
|
||
|
Program: Visualization Toolkit
|
||
|
Module: $RCSfile: Cone2.cxx,v $
|
||
|
|
||
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
All rights reserved.
|
||
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
||
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
||
|
=========================================================================*/
|
||
|
//
|
||
|
// This example shows how to add an observer to a C++ program. It extends
|
||
|
// the Step1/Cxx/Cone.cxx C++ example (see that example for information on
|
||
|
// the basic setup).
|
||
|
//
|
||
|
// VTK uses a command/observer design pattern. That is, observers watch for
|
||
|
// particular events that any vtkObject (or subclass) may invoke on
|
||
|
// itself. For example, the vtkRenderer invokes a "StartEvent" as it begins
|
||
|
// to render. Here we add an observer that invokes a command when this event
|
||
|
// is observed.
|
||
|
//
|
||
|
|
||
|
// first include the required header files for the vtk classes we are using
|
||
|
#include "vtkConeSource.h"
|
||
|
#include "vtkPolyDataMapper.h"
|
||
|
#include "vtkRenderWindow.h"
|
||
|
#include "vtkCommand.h"
|
||
|
#include "vtkCamera.h"
|
||
|
#include "vtkActor.h"
|
||
|
#include "vtkRenderer.h"
|
||
|
|
||
|
// Callback for the interaction
|
||
|
class vtkMyCallback : public vtkCommand
|
||
|
{
|
||
|
public:
|
||
|
static vtkMyCallback *New()
|
||
|
{ return new vtkMyCallback; }
|
||
|
virtual void Execute(vtkObject *caller, unsigned long, void*)
|
||
|
{
|
||
|
vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller);
|
||
|
cout << renderer->GetActiveCamera()->GetPosition()[0] << " "
|
||
|
<< renderer->GetActiveCamera()->GetPosition()[1] << " "
|
||
|
<< renderer->GetActiveCamera()->GetPosition()[2] << "\n";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
//
|
||
|
// The pipeline creation is documented in Step1
|
||
|
//
|
||
|
vtkConeSource *cone = vtkConeSource::New();
|
||
|
cone->SetHeight( 3.0 );
|
||
|
cone->SetRadius( 1.0 );
|
||
|
cone->SetResolution( 10 );
|
||
|
|
||
|
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
|
||
|
coneMapper->SetInputConnection( cone->GetOutputPort() );
|
||
|
vtkActor *coneActor = vtkActor::New();
|
||
|
coneActor->SetMapper( coneMapper );
|
||
|
|
||
|
vtkRenderer *ren1= vtkRenderer::New();
|
||
|
ren1->AddActor( coneActor );
|
||
|
ren1->SetBackground( 0.1, 0.2, 0.4 );
|
||
|
ren1->ResetCamera();
|
||
|
|
||
|
vtkRenderWindow *renWin = vtkRenderWindow::New();
|
||
|
renWin->AddRenderer( ren1 );
|
||
|
renWin->SetSize( 300, 300 );
|
||
|
|
||
|
// Here is where we setup the observer, we do a new and ren1 will
|
||
|
// eventually free the observer
|
||
|
vtkMyCallback *mo1 = vtkMyCallback::New();
|
||
|
ren1->AddObserver(vtkCommand::StartEvent,mo1);
|
||
|
mo1->Delete();
|
||
|
|
||
|
//
|
||
|
// now we loop over 360 degrees and render the cone each time
|
||
|
//
|
||
|
int i;
|
||
|
for (i = 0; i < 360; ++i)
|
||
|
{
|
||
|
// render the image
|
||
|
renWin->Render();
|
||
|
// rotate the active camera by one degree
|
||
|
ren1->GetActiveCamera()->Azimuth( 1 );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Free up any objects we created
|
||
|
//
|
||
|
cone->Delete();
|
||
|
coneMapper->Delete();
|
||
|
coneActor->Delete();
|
||
|
ren1->Delete();
|
||
|
renWin->Delete();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|