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110 lines
3.1 KiB
110 lines
3.1 KiB
2 years ago
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#
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# This example demonstrates the creation of multiple actors and the
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# manipulation of their properties and transformations. It is a
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# derivative of Cone.tcl, see that example for more information.
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#
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#
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# First we include the VTK Tcl packages which will make available
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# all of the VTK commands to Tcl.
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#
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package require vtk
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#
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# Next we create an instance of vtkConeSource and set some of its
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# properties. The instance of vtkConeSource "cone" is part of a visualization
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# pipeline (it is a source process object); it produces data (output type is
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# vtkPolyData) which other filters may process.
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#
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vtkConeSource cone
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cone SetHeight 3.0
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cone SetRadius 1.0
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cone SetResolution 10
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#
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# In this example we terminate the pipeline with a mapper process object.
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# (Intermediate filters such as vtkShrinkPolyData could be inserted in
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# between the source and the mapper.) We create an instance of
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# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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# connect the output of the cone souece to the input of this mapper.
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#
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vtkPolyDataMapper coneMapper
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coneMapper SetInputConnection [cone GetOutputPort]
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#
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# Create an actor to represent the first cone. The actor's properties are
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# modified to give it different surface properties. By default, an actor
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# is create with a property so the GetProperty() method can be used.
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#
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vtkActor coneActor
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coneActor SetMapper coneMapper
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[coneActor GetProperty] SetColor 0.2 0.63 0.79
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[coneActor GetProperty] SetDiffuse 0.7
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[coneActor GetProperty] SetSpecular 0.4
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[coneActor GetProperty] SetSpecularPower 20
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#
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# Create a property and directly manipulate it. Assign it to the
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# second actor.
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#
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vtkProperty property
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property SetColor 1.0 0.3882 0.2784
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property SetDiffuse 0.7
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property SetSpecular 0.4
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property SetSpecularPower 20
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#
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# Create a second actor and a property. The property is directly
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# manipulated and then assigned to the actor. In this way, a single
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# property can be shared among many actors. Note also that we use the
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# same mapper as the first actor did. This way we avoid duplicating
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# geometry, which may save lots of memory if the geoemtry is large.
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vtkActor coneActor2
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coneActor2 SetMapper coneMapper
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[coneActor2 GetProperty] SetColor 0.2 0.63 0.79
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coneActor2 SetProperty property
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coneActor2 SetPosition 0 2 0
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#
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# Create the Renderer and assign actors to it. A renderer is like a
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# viewport. It is part or all of a window on the screen and it is responsible
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# for drawing the actors it has. We also set the background color here.
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#
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vtkRenderer ren1
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ren1 AddActor coneActor
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ren1 AddActor coneActor2
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ren1 SetBackground 0.1 0.2 0.4
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#
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# Finally we create the render window which will show up on the screen
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# We put our renderer into the render window using AddRenderer. We also
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# set the size to be 300 pixels by 300.
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#
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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renWin SetSize 300 300
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#
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# Now we loop over 360 degreeees and render the cone each time.
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#
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for {set i 0} {$i < 360} {incr i} {
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after 10
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# render the image
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renWin Render
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# rotate the active camera by one degree
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[ren1 GetActiveCamera] Azimuth 1
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}
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#
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# Free up any objects we created.
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#
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vtkCommand DeleteAllObjects
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#
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# Exit the application.
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#
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exit
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