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147 lines
5.4 KiB
147 lines
5.4 KiB
2 years ago
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#
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# This example introduces 3D widgets. 3D widgets take advantage of the
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# event/observer design pattern introduced previously. They typically
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# have a particular representation in the scene which can be interactively
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# selected and manipulated using the mouse and keyboard. As the widgets
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# are manipulated, they in turn invoke events such as StartInteractionEvent,
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# InteractionEvent, and EndInteractionEvent which can be used to manipulate
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# the scene that the widget is embedded in. 3D widgets work in the context
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# of the event loop which was set up in the previous example.
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#
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# Note: there are more 3D widget examples in VTK/Examples/GUI/.
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#
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#
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# First we include the VTK Tcl packages which will make available
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# all of the VTK commands to Tcl.
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#
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package require vtk
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#
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# Next we create an instance of vtkConeSource and set some of its
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# properties. The instance of vtkConeSource "cone" is part of a visualization
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# pipeline (it is a source process object); it produces data (output type is
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# vtkPolyData) which other filters may process.
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#
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vtkConeSource cone
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cone SetHeight 3.0
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cone SetRadius 1.0
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cone SetResolution 10
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#
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# In this example we terminate the pipeline with a mapper process object.
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# (Intermediate filters such as vtkShrinkPolyData could be inserted in
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# between the source and the mapper.) We create an instance of
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# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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# connect the output of the cone souece to the input of this mapper.
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#
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vtkPolyDataMapper coneMapper
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coneMapper SetInputConnection [cone GetOutputPort]
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#
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# Create an actor to represent the cone. The actor orchestrates rendering of
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# the mapper's graphics primitives. An actor also refers to properties via a
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# vtkProperty instance, and includes an internal transformation matrix. We
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# set this actor's mapper to be coneMapper which we created above.
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#
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vtkActor coneActor
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coneActor SetMapper coneMapper
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#
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# Create the Renderer and assign actors to it. A renderer is like a
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# viewport. It is part or all of a window on the screen and it is responsible
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# for drawing the actors it has. We also set the background color here.
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#
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vtkRenderer ren1
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ren1 AddActor coneActor
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ren1 SetBackground 0.1 0.2 0.4
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#
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# Finally we create the render window which will show up on the screen
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# We put our renderer into the render window using AddRenderer. We also
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# set the size to be 300 pixels by 300.
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#
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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renWin SetSize 300 300
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#
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# The vtkRenderWindowInteractor class watches for events (e.g., keypress,
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# mouse) in the vtkRenderWindow. These events are translated into
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# event invocations that VTK understands (see VTK/Common/vtkCommand.h
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# for all events that VTK processes). Then observers of these VTK
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# events can process them as appropriate.
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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#
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# By default the vtkRenderWindowInteractor instantiates an instance
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# of vtkInteractorStyle. vtkInteractorStyle translates a set of events
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# it observes into operations on the camera, actors, and/or properties
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# in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
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# Here we specify a particular interactor style.
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vtkInteractorStyleTrackballCamera style
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iren SetInteractorStyle style
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#
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# Here we use a vtkBoxWidget to transform the underlying coneActor (by
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# manipulating its transformation matrix). Many other types of widgets
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# are available for use, see the documentation for more details.
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#
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# The SetInteractor method is how 3D widgets are associated with the render
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# window interactor. Internally, SetInteractor sets up a bunch of callbacks
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# using the Command/Observer mechanism (AddObserver()). The place factor
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# controls the initial size of the widget with respect to the bounding box
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# of the input to the widget.
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vtkBoxWidget boxWidget
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boxWidget SetInteractor iren
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boxWidget SetPlaceFactor 1.25
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#
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# Place the interactor initially. The input to a 3D widget is used to
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# initially position and scale the widget. The EndInteractionEvent is
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# observed which invokes the SelectPolygons callback.
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#
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boxWidget SetInput [cone GetOutput]
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boxWidget PlaceWidget
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boxWidget AddObserver InteractionEvent TransformActor
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#
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# Normally the user presses the "i" key to bring a 3D widget to life. Here
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# we will manually enable it so it appears with the cone.
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#
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boxWidget On
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#
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# We can use the vtkInteract Tcl/Tk interactor at the same time as
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# the box widget.
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#
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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#
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# Initialize starts the event loop. Once the render window appears, mouse
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# in the window to move the camera. If you select the box widget,
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# depending on what is selected, the widget will change shape. As this
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# is happening, it will invoke InteractionEvents on itself. These are
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# caught by the observer which in turn invokes the Tcl proc TransformActor
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# (defined below). If you do not select the box widget, then the events
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# are received by the interactor style, which manipulates the camera as
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# usual. It is possible to have many widgets running simultaneously, and to
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# prioritize the processing of events.
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#
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iren Initialize
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#
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# Since we are in the Tcl/Tk environment, we prevent the empty "."
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# window from appearing with the Tk "withdraw" command.
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#
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wm withdraw .
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# As the box widget is interacted with, it produces a transformation
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# matrix that is set on the actor.
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vtkTransform t
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proc TransformActor {} {
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boxWidget GetTransform t
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coneActor SetUserTransform t
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}
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