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97 lines
2.8 KiB
97 lines
2.8 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkSpherePuzzle.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkSpherePuzzle - create a polygonal sphere centered at the origin
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// .SECTION Description
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// vtkSpherePuzzle creates
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#ifndef __vtkSpherePuzzle_h
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#define __vtkSpherePuzzle_h
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#include "vtkPolyDataAlgorithm.h"
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#define VTK_MAX_SPHERE_RESOLUTION 1024
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class vtkTransform;
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class VTK_GRAPHICS_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
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{
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public:
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vtkTypeRevisionMacro(vtkSpherePuzzle,vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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static vtkSpherePuzzle *New();
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// Description:
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// Reset the state of this puzzle back to its original state.
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void Reset();
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// Description:
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// Move the top/bottom half one segment either direction.
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void MoveHorizontal(int section, int percentage, int rightFlag);
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// Description:
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// Rotate vertical half of sphere along one of the longitude lines.
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void MoveVertical(int section, int percentage, int rightFlag);
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// Description:
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// SetPoint will be called as the mouse moves over the screen.
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// The output will change to indicate the pending move.
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// SetPoint returns zero if move is not activated by point.
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// Otherwise it encodes the move into a unique integer so that
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// the caller can determine if the move state has changed.
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// This will answer the question, "Should I render."
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int SetPoint(double x, double y, double z);
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// Description:
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// Move actually implements the pending move. When percentage
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// is 100, the pending move becomes inactive, and SetPoint
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// will have to be called again to setup another move.
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void MovePoint(int percentage);
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// Description:
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// For drawing state as arrows.
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int *GetState() {return this->State;}
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protected:
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vtkSpherePuzzle();
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~vtkSpherePuzzle();
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int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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void MarkVertical(int section);
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void MarkHorizontal(int section);
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int State[32];
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// Stuff for storing a partial move.
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int PieceMask[32];
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vtkTransform *Transform;
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// Colors for faces.
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unsigned char Colors[96];
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// State for potential move.
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int Active;
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int VerticalFlag;
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int RightFlag;
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int Section;
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private:
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vtkSpherePuzzle(const vtkSpherePuzzle&); // Not implemented
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void operator=(const vtkSpherePuzzle&); // Not implemented
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};
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#endif
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