Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

96 lines
2.8 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSpherePuzzle.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSpherePuzzle - create a polygonal sphere centered at the origin
// .SECTION Description
// vtkSpherePuzzle creates
#ifndef __vtkSpherePuzzle_h
#define __vtkSpherePuzzle_h
#include "vtkPolyDataAlgorithm.h"
#define VTK_MAX_SPHERE_RESOLUTION 1024
class vtkTransform;
class VTK_GRAPHICS_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
{
public:
vtkTypeRevisionMacro(vtkSpherePuzzle,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
static vtkSpherePuzzle *New();
// Description:
// Reset the state of this puzzle back to its original state.
void Reset();
// Description:
// Move the top/bottom half one segment either direction.
void MoveHorizontal(int section, int percentage, int rightFlag);
// Description:
// Rotate vertical half of sphere along one of the longitude lines.
void MoveVertical(int section, int percentage, int rightFlag);
// Description:
// SetPoint will be called as the mouse moves over the screen.
// The output will change to indicate the pending move.
// SetPoint returns zero if move is not activated by point.
// Otherwise it encodes the move into a unique integer so that
// the caller can determine if the move state has changed.
// This will answer the question, "Should I render."
int SetPoint(double x, double y, double z);
// Description:
// Move actually implements the pending move. When percentage
// is 100, the pending move becomes inactive, and SetPoint
// will have to be called again to setup another move.
void MovePoint(int percentage);
// Description:
// For drawing state as arrows.
int *GetState() {return this->State;}
protected:
vtkSpherePuzzle();
~vtkSpherePuzzle();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void MarkVertical(int section);
void MarkHorizontal(int section);
int State[32];
// Stuff for storing a partial move.
int PieceMask[32];
vtkTransform *Transform;
// Colors for faces.
unsigned char Colors[96];
// State for potential move.
int Active;
int VerticalFlag;
int RightFlag;
int Section;
private:
vtkSpherePuzzle(const vtkSpherePuzzle&); // Not implemented
void operator=(const vtkSpherePuzzle&); // Not implemented
};
#endif