Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkVRMLExporter.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkVRMLExporter.h"
#include "vtkAssemblyNode.h"
#include "vtkAssemblyPath.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkGeometryFilter.h"
#include "vtkImageData.h"
#include "vtkLight.h"
#include "vtkLightCollection.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRendererCollection.h"
#include "vtkTexture.h"
#include "vtkTransform.h"
vtkCxxRevisionMacro(vtkVRMLExporter, "$Revision: 1.80 $");
vtkStandardNewMacro(vtkVRMLExporter);
vtkVRMLExporter::vtkVRMLExporter()
{
this->Speed = 4.0;
this->FileName = NULL;
this->FilePointer = NULL;
}
vtkVRMLExporter::~vtkVRMLExporter()
{
if ( this->FileName )
{
delete [] this->FileName;
}
}
void vtkVRMLExporter::SetFilePointer(FILE *fp)
{
if (fp != this->FilePointer)
{
this->Modified();
this->FilePointer = fp;
}
}
void vtkVRMLExporter::WriteData()
{
vtkRenderer *ren;
vtkActorCollection *ac;
vtkActor *anActor, *aPart;
vtkLightCollection *lc;
vtkLight *aLight;
vtkCamera *cam;
double *tempd;
FILE *fp;
// make sure the user specified a FileName or FilePointer
if (!this->FilePointer && (this->FileName == NULL))
{
vtkErrorMacro(<< "Please specify FileName to use");
return;
}
// first make sure there is only one renderer in this rendering window
if (this->RenderWindow->GetRenderers()->GetNumberOfItems() > 1)
{
vtkErrorMacro(<< "VRML files only support one renderer per window.");
return;
}
// get the renderer
ren = this->RenderWindow->GetRenderers()->GetFirstRenderer();
// make sure it has at least one actor
if (ren->GetActors()->GetNumberOfItems() < 1)
{
vtkErrorMacro(<< "no actors found for writing VRML file.");
return;
}
// try opening the files
if (!this->FilePointer)
{
fp = fopen(this->FileName,"w");
if (!fp)
{
vtkErrorMacro(<< "unable to open VRML file " << this->FileName);
return;
}
}
else
{
fp = this->FilePointer;
}
//
// Write header
//
vtkDebugMacro("Writing VRML file");
fprintf(fp,"#VRML V2.0 utf8\n");
fprintf(fp,"# VRML file written by the visualization toolkit\n\n");
// Start write the Background
double background[3];
ren->GetBackground(background);
fprintf(fp," Background {\n ");
fprintf(fp," skyColor [%f %f %f, ]\n", background[0],
background[1], background[2]);
fprintf(fp," }\n ");
// End of Background
// do the camera
cam = ren->GetActiveCamera();
fprintf(fp," Viewpoint\n {\n fieldOfView %f\n",
cam->GetViewAngle()*3.1415926/180.0);
fprintf(fp," position %f %f %f\n",cam->GetPosition()[0],
cam->GetPosition()[1], cam->GetPosition()[2]);
fprintf(fp," description \"Default View\"\n");
tempd = cam->GetOrientationWXYZ();
fprintf(fp," orientation %g %g %g %g\n }\n", tempd[1], tempd[2],
tempd[3], tempd[0]*3.1415926/180.0);
// do the lights first the ambient then the others
fprintf(fp," NavigationInfo {\n type [\"EXAMINE\",\"FLY\"]\n speed %f\n", this->Speed);
if (ren->GetLights()->GetNumberOfItems() == 0)
{
fprintf(fp," headlight TRUE}\n\n");
}
else
{
fprintf(fp," headlight FALSE}\n\n");
}
fprintf(fp," DirectionalLight { ambientIntensity 1 intensity 0 # ambient light\n");
fprintf(fp," color %f %f %f }\n\n", ren->GetAmbient()[0],
ren->GetAmbient()[1], ren->GetAmbient()[2]);
// make sure we have a default light
// if we dont then use a headlight
lc = ren->GetLights();
vtkCollectionSimpleIterator lsit;
for (lc->InitTraversal(lsit); (aLight = lc->GetNextLight(lsit)); )
{
this->WriteALight(aLight, fp);
}
// do the actors now
ac = ren->GetActors();
vtkAssemblyPath *apath;
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); (anActor = ac->GetNextActor(ait)); )
{
for (anActor->InitPathTraversal(); (apath=anActor->GetNextPath()); )
{
aPart=(vtkActor *)apath->GetLastNode()->GetViewProp();
this->WriteAnActor(aPart, fp);
}
}
if (!this->FilePointer)
{
fclose(fp);
}
}
void vtkVRMLExporter::WriteALight(vtkLight *aLight, FILE *fp)
{
double *pos, *focus, *color;
double dir[3];
pos = aLight->GetPosition();
focus = aLight->GetFocalPoint();
color = aLight->GetColor();
dir[0] = focus[0] - pos[0];
dir[1] = focus[1] - pos[1];
dir[2] = focus[2] - pos[2];
vtkMath::Normalize(dir);
if (aLight->GetPositional())
{
double *attn;
if (aLight->GetConeAngle() >= 180.0)
{
fprintf(fp," PointLight {\n");
}
else
{
fprintf(fp," SpotLight {\n");
fprintf(fp," direction %f %f %f\n",dir[0], dir[1], dir[2]);
fprintf(fp," cutOffAngle %f\n", aLight->GetConeAngle());
}
fprintf(fp," location %f %f %f\n", pos[0], pos[1], pos[2]);
attn = aLight->GetAttenuationValues();
fprintf(fp," attenuation %f %f %f\n", attn[0], attn[1], attn[2]);
}
else
{
fprintf(fp," DirectionalLight {\n");
fprintf(fp," direction %f %f %f\n",dir[0], dir[1], dir[2]);
}
fprintf(fp," color %f %f %f\n", color[0], color[1], color[2]);
fprintf(fp," intensity %f\n", aLight->GetIntensity());
if (aLight->GetSwitch())
{
fprintf(fp," on TRUE\n }\n");
}
else
{
fprintf(fp," on FALSE\n }\n");
}
}
void vtkVRMLExporter::WriteAnActor(vtkActor *anActor, FILE *fp)
{
vtkDataSet *ds;
vtkPolyData *pd;
vtkGeometryFilter *gf = NULL;
vtkPointData *pntData;
vtkPoints *points;
vtkDataArray *normals = NULL;
vtkDataArray *tcoords = NULL;
int i, i1, i2;
vtkProperty *prop;
double *tempd;
vtkCellArray *cells;
vtkIdType npts = 0;
vtkIdType *indx = 0;
double tempf2;
int pointDataWritten = 0;
vtkPolyDataMapper *pm;
vtkUnsignedCharArray *colors;
double *p;
unsigned char *c;
vtkTransform *trans;
int totalValues;
// see if the actor has a mapper. it could be an assembly
if (anActor->GetMapper() == NULL)
{
return;
}
// first stuff out the transform
trans = vtkTransform::New();
trans->SetMatrix(anActor->vtkProp3D::GetMatrix());
fprintf(fp," Transform {\n");
tempd = trans->GetPosition();
fprintf(fp," translation %g %g %g\n", tempd[0], tempd[1], tempd[2]);
tempd = trans->GetOrientationWXYZ();
fprintf(fp," rotation %g %g %g %g\n", tempd[1], tempd[2],
tempd[3], tempd[0]*3.1415926/180.0);
tempd = trans->GetScale();
fprintf(fp," scale %g %g %g\n", tempd[0], tempd[1], tempd[2]);
fprintf(fp," children [\n");
trans->Delete();
// get the mappers input and matrix
ds = anActor->GetMapper()->GetInput();
// we really want polydata
if ( ds->GetDataObjectType() != VTK_POLY_DATA )
{
gf = vtkGeometryFilter::New();
gf->SetInput(ds);
gf->Update();
pd = gf->GetOutput();
}
else
{
pd = (vtkPolyData *)ds;
}
pm = vtkPolyDataMapper::New();
pm->SetInput(pd);
pm->SetScalarRange(anActor->GetMapper()->GetScalarRange());
pm->SetScalarVisibility(anActor->GetMapper()->GetScalarVisibility());
pm->SetLookupTable(anActor->GetMapper()->GetLookupTable());
pm->SetScalarMode(anActor->GetMapper()->GetScalarMode());
if ( pm->GetScalarMode() == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA ||
pm->GetScalarMode() == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA )
{
if ( anActor->GetMapper()->GetArrayAccessMode() == VTK_GET_ARRAY_BY_ID )
{
pm->ColorByArrayComponent(anActor->GetMapper()->GetArrayId(),
anActor->GetMapper()->GetArrayComponent());
}
else
{
pm->ColorByArrayComponent(anActor->GetMapper()->GetArrayName(),
anActor->GetMapper()->GetArrayComponent());
}
}
points = pd->GetPoints();
pntData = pd->GetPointData();
normals = pntData->GetNormals();
tcoords = pntData->GetTCoords();
colors = pm->MapScalars(1.0);
fprintf(fp," Shape {\n");
// write out the material properties to the mat file
fprintf(fp," appearance Appearance {\n");
fprintf(fp," material Material {\n");
prop = anActor->GetProperty();
fprintf(fp," ambientIntensity %g\n", prop->GetAmbient());
// if we don't have colors and we have only lines & points
// use emissive to color them
if (!(normals || colors || pd->GetNumberOfPolys() ||
pd->GetNumberOfStrips()))
{
tempf2 = prop->GetAmbient();
tempd = prop->GetAmbientColor();
fprintf(fp," emissiveColor %g %g %g\n",
tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2);
}
tempf2 = prop->GetDiffuse();
tempd = prop->GetDiffuseColor();
fprintf(fp," diffuseColor %g %g %g\n",
tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2);
tempf2 = prop->GetSpecular();
tempd = prop->GetSpecularColor();
fprintf(fp," specularColor %g %g %g\n",
tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2);
fprintf(fp," shininess %g\n",prop->GetSpecularPower()/128.0);
fprintf(fp," transparency %g\n",1.0 - prop->GetOpacity());
fprintf(fp," }\n"); // close matrial
// is there a texture map
if (anActor->GetTexture())
{
vtkTexture *aTexture = anActor->GetTexture();
int *size, xsize, ysize, bpp;
vtkDataArray *scalars;
vtkDataArray *mappedScalars;
unsigned char *txtrData;
// make sure it is updated and then get some info
if (aTexture->GetInput() == NULL)
{
vtkErrorMacro(<< "texture has no input!\n");
return;
}
aTexture->GetInput()->Update();
size = aTexture->GetInput()->GetDimensions();
scalars = aTexture->GetInput()->GetPointData()->GetScalars();
// make sure scalars are non null
if (!scalars)
{
vtkErrorMacro(<< "No scalar values found for texture input!\n");
return;
}
// make sure using unsigned char data of color scalars type
if (aTexture->GetMapColorScalarsThroughLookupTable () ||
(scalars->GetDataType() != VTK_UNSIGNED_CHAR) )
{
mappedScalars = aTexture->GetMappedScalars ();
}
else
{
mappedScalars = scalars;
}
// we only support 2d texture maps right now
// so one of the three sizes must be 1, but it
// could be any of them, so lets find it
if (size[0] == 1)
{
xsize = size[1]; ysize = size[2];
}
else
{
xsize = size[0];
if (size[1] == 1)
{
ysize = size[2];
}
else
{
ysize = size[1];
if (size[2] != 1)
{
vtkErrorMacro(<< "3D texture maps currently are not supported!\n");
return;
}
}
}
fprintf(fp," texture PixelTexture {\n");
bpp = mappedScalars->GetNumberOfComponents();
fprintf(fp," image %i %i %i\n", xsize, ysize, bpp);
txtrData = static_cast<vtkUnsignedCharArray*>(mappedScalars)->GetPointer(0);
totalValues = xsize*ysize;
for (i = 0; i < totalValues; i++)
{
fprintf(fp,"0x%.2x",*txtrData);
txtrData++;
if (bpp > 1)
{
fprintf(fp,"%.2x",*txtrData);
txtrData++;
}
if (bpp > 2)
{
fprintf(fp,"%.2x",*txtrData);
txtrData++;
}
if (bpp > 3)
{
fprintf(fp,"%.2x",*txtrData);
txtrData++;
}
if (i%8 == 0)
{
fprintf(fp,"\n");
}
else
{
fprintf(fp," ");
}
}
if (!(aTexture->GetRepeat()))
{
fprintf(fp," repeatS FALSE\n");
fprintf(fp," repeatT FALSE\n");
}
fprintf(fp," }\n"); // close texture
}
fprintf(fp," }\n"); // close appearance
// write out polys if any
if (pd->GetNumberOfPolys() > 0)
{
fprintf(fp," geometry IndexedFaceSet {\n");
// two sided lighting ? for now assume it is on
fprintf(fp," solid FALSE\n");
if (!pointDataWritten)
{
this->WritePointData(points, normals, tcoords, colors, fp);
pointDataWritten = 1;
}
else
{
fprintf(fp," coord USE VTKcoordinates\n");
if (normals)
{
fprintf(fp," normal USE VTKnormals\n");
}
if (tcoords)
{
fprintf(fp," texCoord USE VTKtcoords\n");
}
if (colors)
{
fprintf(fp," color USE VTKcolors\n");
}
}
fprintf(fp," coordIndex [\n");
cells = pd->GetPolys();
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
{
fprintf(fp," ");
for (i = 0; i < npts; i++)
{
// treating vtkIdType as int
fprintf(fp,"%i, ", (int)indx[i]);
}
fprintf(fp,"-1,\n");
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
// write out tstrips if any
if (pd->GetNumberOfStrips() > 0)
{
fprintf(fp," geometry IndexedFaceSet {\n");
if (!pointDataWritten)
{
this->WritePointData(points, normals, tcoords, colors, fp);
pointDataWritten = 1;
}
else
{
fprintf(fp," coord USE VTKcoordinates\n");
if (normals)
{
fprintf(fp," normal USE VTKnormals\n");
}
if (tcoords)
{
fprintf(fp," texCoord USE VTKtcoords\n");
}
if (colors)
{
fprintf(fp," color USE VTKcolors\n");
}
}
fprintf(fp," coordIndex [\n");
cells = pd->GetStrips();
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
{
for (i = 2; i < npts; i++)
{
if (i%2)
{
i1 = i - 1;
i2 = i - 2;
}
else
{
i1 = i - 2;
i2 = i - 1;
}
// treating vtkIdType as int
fprintf(fp," %i, %i, %i, -1,\n", (int)indx[i1],
(int)indx[i2], (int)indx[i]);
}
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
// write out lines if any
if (pd->GetNumberOfLines() > 0)
{
fprintf(fp," geometry IndexedLineSet {\n");
if (!pointDataWritten)
{
this->WritePointData(points, NULL, NULL, colors, fp);
pointDataWritten = 1;
}
else
{
fprintf(fp," coord USE VTKcoordinates\n");
if (colors)
{
fprintf(fp," color USE VTKcolors\n");
}
}
fprintf(fp," coordIndex [\n");
cells = pd->GetLines();
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
{
fprintf(fp," ");
for (i = 0; i < npts; i++)
{
// treating vtkIdType as int
fprintf(fp,"%i, ", (int)indx[i]);
}
fprintf(fp,"-1,\n");
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
// write out verts if any
if (pd->GetNumberOfVerts() > 0)
{
fprintf(fp," geometry PointSet {\n");
cells = pd->GetVerts();
fprintf(fp," coord Coordinate {");
fprintf(fp," point [");
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
{
fprintf(fp," ");
for (i = 0; i < npts; i++)
{
p = points->GetPoint(indx[i]);
fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]);
}
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
if (colors)
{
fprintf(fp," color Color {");
fprintf(fp," color [");
for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
{
fprintf(fp," ");
for (i = 0; i < npts; i++)
{
c = colors->GetPointer(4*indx[i]);
fprintf (fp," %g %g %g,\n", c[0]/255.0, c[1]/255.0,
c[2]/255.0);
}
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
fprintf(fp," }\n");
}
fprintf(fp," }\n"); // close the Shape
fprintf(fp," ]\n"); // close the original transforms children
fprintf(fp," }\n"); // close the original transform
if (gf)
{
gf->Delete();
}
pm->Delete();
}
void vtkVRMLExporter::WritePointData(vtkPoints *points, vtkDataArray *normals,
vtkDataArray *tcoords,
vtkUnsignedCharArray *colors, FILE *fp)
{
double *p;
int i;
unsigned char *c;
// write out the points
fprintf(fp," coord DEF VTKcoordinates Coordinate {\n");
fprintf(fp," point [\n");
for (i = 0; i < points->GetNumberOfPoints(); i++)
{
p = points->GetPoint(i);
fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]);
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
// write out the point data
if (normals)
{
fprintf(fp," normal DEF VTKnormals Normal {\n");
fprintf(fp," vector [\n");
for (i = 0; i < normals->GetNumberOfTuples(); i++)
{
p = normals->GetTuple(i);
fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]);
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
// write out the point data
if (tcoords)
{
fprintf(fp," texCoord DEF VTKtcoords TextureCoordinate {\n");
fprintf(fp," point [\n");
for (i = 0; i < tcoords->GetNumberOfTuples(); i++)
{
p = tcoords->GetTuple(i);
fprintf (fp," %g %g,\n", p[0], p[1]);
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
// write out the point data
if (colors)
{
fprintf(fp," color DEF VTKcolors Color {\n");
fprintf(fp," color [\n");
for (i = 0; i < colors->GetNumberOfTuples(); i++)
{
c = colors->GetPointer(4*i);
fprintf (fp," %g %g %g,\n", c[0]/255.0, c[1]/255.0,
c[2]/255.0);
}
fprintf(fp," ]\n");
fprintf(fp," }\n");
}
}
void vtkVRMLExporter::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if (this->FileName)
{
os << indent << "FileName: " << this->FileName << "\n";
}
else
{
os << indent << "FileName: (null)\n";
}
os << indent << "Speed: " << this->Speed << "\n";
}