Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkLinearTransform.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLinearTransform - abstract superclass for linear transformations
// .SECTION Description
// vtkLinearTransform provides a generic interface for linear
// (affine or 12 degree-of-freedom) geometric transformations.
// .SECTION see also
// vtkTransform vtkIdentityTransform
#ifndef __vtkLinearTransform_h
#define __vtkLinearTransform_h
#include "vtkHomogeneousTransform.h"
class VTK_COMMON_EXPORT vtkLinearTransform : public vtkHomogeneousTransform
{
public:
vtkTypeRevisionMacro(vtkLinearTransform,vtkHomogeneousTransform);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Apply the transformation to a normal.
// You can use the same array to store both the input and output.
void TransformNormal(const float in[3], float out[3]) {
this->Update(); this->InternalTransformNormal(in,out); };
// Description:
// Apply the transformation to a double-precision normal.
// You can use the same array to store both the input and output.
void TransformNormal(const double in[3], double out[3]) {
this->Update(); this->InternalTransformNormal(in,out); };
// Description:
// Synonymous with TransformDoubleNormal(x,y,z).
// Use this if you are programming in python, tcl or Java.
double *TransformNormal(double x, double y, double z) {
return this->TransformDoubleNormal(x,y,z); }
double *TransformNormal(const double normal[3]) {
return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); };
// Description:
// Apply the transformation to an (x,y,z) normal.
// Use this if you are programming in python, tcl or Java.
float *TransformFloatNormal(float x, float y, float z) {
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformNormal(this->InternalFloatPoint,this->InternalFloatPoint);
return this->InternalFloatPoint; };
float *TransformFloatNormal(const float normal[3]) {
return this->TransformFloatNormal(normal[0],normal[1],normal[2]); };
// Description:
// Apply the transformation to a double-precision (x,y,z) normal.
// Use this if you are programming in python, tcl or Java.
double *TransformDoubleNormal(double x, double y, double z) {
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformNormal(this->InternalDoublePoint,this->InternalDoublePoint);
return this->InternalDoublePoint; };
double *TransformDoubleNormal(const double normal[3]) {
return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); };
// Description:
// Synonymous with TransformDoubleVector(x,y,z).
// Use this if you are programming in python, tcl or Java.
double *TransformVector(double x, double y, double z) {
return this->TransformDoubleVector(x,y,z); }
double *TransformVector(const double normal[3]) {
return this->TransformDoubleVector(normal[0],normal[1],normal[2]); };
// Description:
// Apply the transformation to a vector.
// You can use the same array to store both the input and output.
void TransformVector(const float in[3], float out[3]) {
this->Update(); this->InternalTransformVector(in,out); };
// Description:
// Apply the transformation to a double-precision vector.
// You can use the same array to store both the input and output.
void TransformVector(const double in[3], double out[3]) {
this->Update(); this->InternalTransformVector(in,out); };
// Description:
// Apply the transformation to an (x,y,z) vector.
// Use this if you are programming in python, tcl or Java.
float *TransformFloatVector(float x, float y, float z) {
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformVector(this->InternalFloatPoint,this->InternalFloatPoint);
return this->InternalFloatPoint; };
float *TransformFloatVector(const float vec[3]) {
return this->TransformFloatVector(vec[0],vec[1],vec[2]); };
// Description:
// Apply the transformation to a double-precision (x,y,z) vector.
// Use this if you are programming in python, tcl or Java.
double *TransformDoubleVector(double x, double y, double z) {
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformVector(this->InternalDoublePoint,this->InternalDoublePoint);
return this->InternalDoublePoint; };
double *TransformDoubleVector(const double vec[3]) {
return this->TransformDoubleVector(vec[0],vec[1],vec[2]); };
// Description:
// Apply the transformation to a series of points, and append the
// results to outPts.
void TransformPoints(vtkPoints *inPts, vtkPoints *outPts);
// Description:
// Apply the transformation to a series of normals, and append the
// results to outNms.
virtual void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms);
// Description:
// Apply the transformation to a series of vectors, and append the
// results to outVrs.
virtual void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs);
// Description:
// Apply the transformation to a combination of points, normals
// and vectors.
void TransformPointsNormalsVectors(vtkPoints *inPts,
vtkPoints *outPts,
vtkDataArray *inNms,
vtkDataArray *outNms,
vtkDataArray *inVrs,
vtkDataArray *outVrs);
// Description:
// Just like GetInverse, but it includes a typecast to
// vtkLinearTransform.
vtkLinearTransform *GetLinearInverse() {
return (vtkLinearTransform *)this->GetInverse(); };
// Description:
// This will calculate the transformation without calling Update.
// Meant for use only within other VTK classes.
void InternalTransformPoint(const float in[3], float out[3]);
void InternalTransformPoint(const double in[3], double out[3]);
// Description:
// This will calculate the transformation without calling Update.
// Meant for use only within other VTK classes.
virtual void InternalTransformNormal(const float in[3], float out[3]);
virtual void InternalTransformNormal(const double in[3], double out[3]);
// Description:
// This will calculate the transformation without calling Update.
// Meant for use only within other VTK classes.
virtual void InternalTransformVector(const float in[3], float out[3]);
virtual void InternalTransformVector(const double in[3], double out[3]);
// Description:
// This will calculate the transformation as well as its derivative
// without calling Update. Meant for use only within other VTK
// classes.
void InternalTransformDerivative(const float in[3], float out[3],
float derivative[3][3]);
void InternalTransformDerivative(const double in[3], double out[3],
double derivative[3][3]);
protected:
vtkLinearTransform() {};
~vtkLinearTransform() {};
private:
vtkLinearTransform(const vtkLinearTransform&); // Not implemented.
void operator=(const vtkLinearTransform&); // Not implemented.
};
#endif