Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkGenericAttributeCollection.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkGenericAttributeCollection.h"
#include "vtkObjectFactory.h"
#include "vtkGenericAttribute.h"
#include <vtkstd/vector>
#include <assert.h>
vtkCxxRevisionMacro(vtkGenericAttributeCollection,"$Revision: 1.9 $");
vtkStandardNewMacro(vtkGenericAttributeCollection);
class vtkGenericAttributeInternalVector
{
public:
typedef vtkstd::vector<vtkGenericAttribute* > VectorType;
VectorType Vector;
};
class vtkIntInternalVector
{
public:
typedef vtkstd::vector<int> VectorType;
VectorType Vector;
};
//----------------------------------------------------------------------------
// Description:
// Default constructor: empty collection
vtkGenericAttributeCollection::vtkGenericAttributeCollection()
{
this->AttributeInternalVector = new vtkGenericAttributeInternalVector;
this->AttributeIndices = new vtkIntInternalVector;
this->ActiveAttribute = 0;
this->ActiveComponent = 0;
this->NumberOfAttributesToInterpolate = 0;
this->NumberOfComponents = 0;
this->NumberOfPointCenteredComponents = 0;
this->MaxNumberOfComponents = 0; // cache
this->ActualMemorySize = 0;
}
//----------------------------------------------------------------------------
vtkGenericAttributeCollection::~vtkGenericAttributeCollection()
{
for(unsigned int i=0; i < this->AttributeInternalVector->Vector.size(); ++i)
{
this->AttributeInternalVector->Vector[i]->Delete();
}
delete this->AttributeInternalVector;
delete this->AttributeIndices;
}
//----------------------------------------------------------------------------
void vtkGenericAttributeCollection::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
int i;
int c = this->GetNumberOfAttributes();
os << indent << "Number Of Attributes: " << this->GetNumberOfAttributes() << "\n";
for(i=0; i<c; ++i)
{
os << indent << "Attribute #"<<i<<":\n";
this->GetAttribute(i)->PrintSelf(os,indent.GetNextIndent());
}
c=this->GetNumberOfAttributesToInterpolate();
os << indent << "Number Of Attributes to interpolate: " << c << endl;
os << indent << "Attributes to interpolate:";
for(i=0; i<c; ++i)
{
os << ' ' << this->AttributesToInterpolate[i];
}
os << endl;
os << indent << "Active Attribute: " << this->ActiveAttribute << endl;
os << indent << "Active Component" << this->ActiveComponent << endl;
}
//----------------------------------------------------------------------------
// Description:
// Number of attributes.
int vtkGenericAttributeCollection::GetNumberOfAttributes()
{
int result = this->AttributeInternalVector->Vector.size();
//assert("post: positive_result" && result>=0); size() is an unsigned type according to STL vector definition
return result;
}
//----------------------------------------------------------------------------
int vtkGenericAttributeCollection::GetNumberOfComponents()
{
this->ComputeNumbers();
return this->NumberOfComponents;
}
//----------------------------------------------------------------------------
// Description:
// Return the number of components. This is the sum of all components
// found in all point centered attributes.
// \post positive_result: result>=0
int vtkGenericAttributeCollection::GetNumberOfPointCenteredComponents()
{
this->ComputeNumbers();
return this->NumberOfPointCenteredComponents;
}
//----------------------------------------------------------------------------
// Description:
// Maximum number of components encountered among all attributes.
// \post positive_result: result>=0
// \post valid_result: result<=GetNumberOfComponents()
int vtkGenericAttributeCollection::GetMaxNumberOfComponents()
{
this->ComputeNumbers();
assert("post: positive_result" && this->MaxNumberOfComponents>=0);
assert("post: valid_result" && this->MaxNumberOfComponents<=GetNumberOfComponents());
return this->MaxNumberOfComponents;
}
//----------------------------------------------------------------------------
// Description:
// Actual size of the data in kilobytes; only valid after the pipeline has
// updated. It is guaranteed to be greater than or equal to the memory
// required to represent the data.
unsigned long vtkGenericAttributeCollection::GetActualMemorySize()
{
this->ComputeNumbers();
return this->ActualMemorySize;
}
//----------------------------------------------------------------------------
// Description:
// Does `this' have no attribute?
int vtkGenericAttributeCollection::IsEmpty()
{
return this->GetNumberOfAttributes()==0;
}
//----------------------------------------------------------------------------
// Description:
// Attribute `i'.
vtkGenericAttribute *vtkGenericAttributeCollection::GetAttribute(int i)
{
assert("pre: not_empty" && !IsEmpty());
assert("pre: valid_i" && (i>=0)&&(i<this->GetNumberOfAttributes()));
vtkGenericAttribute *result=this->AttributeInternalVector->Vector[i];
assert("post: result_exists" && result!=0);
return result;
}
//----------------------------------------------------------------------------
// Description:
// Return the index of attribute `name', if found. Return -1 otherwise.
int vtkGenericAttributeCollection::FindAttribute(const char *name)
{
assert("pre: name_exists:" && name!=0);
int result=-1;
const char *attributeName;
int numAtt = this->GetNumberOfAttributes();
int i=0;
while((i<numAtt)&&(result==-1))
{
attributeName=this->GetAttribute(i)->GetName();
if(attributeName!=0)
{
if(strcmp( attributeName, name ) == 0)
{
result=i;
}
}
++i;
}
assert("post: valid_result" && ((result==-1) ||
((result>=0) &&
(result<=this->GetNumberOfAttributes()))));
return result;
}
//----------------------------------------------------------------------------
// Description:
// Return the index of the first component of attribute `i' in an array of
// format attrib0comp0 attrib0comp1 ... attrib4comp0 ...
// \pre valid_i: i>=0 && i<GetNumberOfAttributes()
// \pre is_point_centered: GetAttribute(i)->GetCentering()==vtkPointCentered
int vtkGenericAttributeCollection::GetAttributeIndex(int i)
{
assert("pre: valid_i" && i>=0 && i<this->GetNumberOfAttributes());
assert("pre: is_point_centered" && this->GetAttribute(i)->GetCentering()==vtkPointCentered);
this->ComputeNumbers();
return this->AttributeIndices->Vector[i];
}
//----------------------------------------------------------------------------
// Description:
// Add attribute `a' at the end.
void vtkGenericAttributeCollection::InsertNextAttribute(vtkGenericAttribute *a)
{
assert("pre: a_exists" && a!=0);
#ifndef NDEBUG
int oldnumber=this->GetNumberOfAttributes();
#endif
this->AttributeInternalVector->Vector.push_back(a);
this->AttributeIndices->Vector.push_back(0); // a dummy default value
a->Register( this );
this->Modified();
assert("post: more_items" && this->GetNumberOfAttributes()==oldnumber+1);
assert("post: a_is_set" && this->GetAttribute(this->GetNumberOfAttributes()-1)==a);
}
//----------------------------------------------------------------------------
// Description:
// Replace attribute at index `i' by `a'.
void vtkGenericAttributeCollection::InsertAttribute(int i, vtkGenericAttribute *a)
{
assert("pre: not_empty" && !this->IsEmpty());
assert("pre: a_exists" && a!=0);
assert("pre: valid_i" && (i>=0)&&(i<this->GetNumberOfAttributes()));
#ifndef NDEBUG
int oldnumber = this->GetNumberOfAttributes();
#endif
if(this->AttributeInternalVector->Vector[i]!=0)
{
this->AttributeInternalVector->Vector[i]->Delete();
}
this->AttributeInternalVector->Vector[i] = a;
a->Register( this );
this->Modified();
assert("post: more_items" && this->GetNumberOfAttributes()==oldnumber);
assert("post: a_is_set" && this->GetAttribute(i)==a);
}
//----------------------------------------------------------------------------
// Description:
// Remove Attribute at `i'.
void vtkGenericAttributeCollection::RemoveAttribute(int i)
{
assert("pre: not_empty" && !this->IsEmpty());
assert("pre: valid_i" && (i>=0)&&(i<this->GetNumberOfAttributes()));
#ifndef NDEBUG
int oldnumber=this->GetNumberOfAttributes();
#endif
this->AttributeInternalVector->Vector[i]->UnRegister( this );
this->AttributeInternalVector->Vector.erase(
this->AttributeInternalVector->Vector.begin()+i);
this->AttributeIndices->Vector.erase(
this->AttributeIndices->Vector.begin()+i);
this->Modified();
assert("post: fewer_items" && this->GetNumberOfAttributes()==(oldnumber-1));
}
//----------------------------------------------------------------------------
// Description:
// Remove all attributes.
void vtkGenericAttributeCollection::Reset()
{
for(unsigned int i = 0; i < this->AttributeInternalVector->Vector.size(); ++i)
{
this->AttributeInternalVector->Vector[i]->Delete();
}
this->AttributeInternalVector->Vector.clear();
this->AttributeIndices->Vector.clear();
this->Modified();
assert("post: is_empty" && this->IsEmpty());
}
//----------------------------------------------------------------------------
// Description:
// Recursive duplication of `other' in `this'.
void vtkGenericAttributeCollection::DeepCopy(vtkGenericAttributeCollection *other)
{
assert("pre: other_exists" && other!=0);
assert("pre: not_self" && other!=this);
this->AttributeInternalVector->Vector.resize(
other->AttributeInternalVector->Vector.size());
this->AttributeIndices->Vector.resize(
other->AttributeIndices->Vector.size());
int c = this->AttributeInternalVector->Vector.size();
for(int i=0; i<c; i++)
{
if(this->AttributeInternalVector->Vector[i] == 0)
{
this->AttributeInternalVector->Vector[i] =
other->AttributeInternalVector->Vector[i]->NewInstance();
}
this->AttributeInternalVector->Vector[i]->DeepCopy(
other->AttributeInternalVector->Vector[i]);
// Dont need to copy the contents of AttributeIndices: it will be
// recomputed because of the following Moditied call.
}
this->Modified();
assert("post: same_size" && this->GetNumberOfAttributes()==other->GetNumberOfAttributes());
}
//----------------------------------------------------------------------------
// Description:
// Update `this' using fields of `other'.
void vtkGenericAttributeCollection::ShallowCopy(vtkGenericAttributeCollection *other)
{
assert("pre: other_exists" && other!=0);
assert("pre: not_self" && other!=this);
this->AttributeInternalVector->Vector =
other->AttributeInternalVector->Vector;
this->AttributeIndices->Vector = other->AttributeIndices->Vector;
int c = this->AttributeInternalVector->Vector.size();
for (int i=0; i<c; ++i)
{
if (this->AttributeInternalVector->Vector[i] != 0)
{
this->AttributeInternalVector->Vector[i]->Register( this );
}
}
this->Modified();
assert("post: same_size" && this->GetNumberOfAttributes()==other->GetNumberOfAttributes());
}
//----------------------------------------------------------------------------
// Description:
// Collection is composite object and need to check each part for MTime.
unsigned long int vtkGenericAttributeCollection::GetMTime()
{
unsigned long result;
unsigned long mtime;
result = vtkObject::GetMTime();
for(int i = 0; i < this->GetNumberOfAttributes(); ++i)
{
mtime = this->GetAttribute(i)->GetMTime();
result = ( mtime > result ? mtime : result );
}
return result;
}
//----------------------------------------------------------------------------
// Description:
// Compute number of components, max number of components and actual memory
// size.
void vtkGenericAttributeCollection::ComputeNumbers()
{
if ( this->GetMTime() > this->ComputeTime )
{
int nb = 0;
int pnb = 0;
int count;
int maxNb = 0;
unsigned long memory=0;
int firstComponentIndex=0;
int c = this->GetNumberOfAttributes();
for(int i = 0; i < c; ++i)
{
count = this->GetAttribute(i)->GetNumberOfComponents();
memory=memory+this->GetAttribute(i)->GetActualMemorySize();
if(count > maxNb)
{
maxNb = count;
}
nb += count;
if(this->GetAttribute(i)->GetCentering()==vtkPointCentered)
{
pnb += count;
this->AttributeIndices->Vector[i]=firstComponentIndex;
firstComponentIndex=firstComponentIndex+count;
}
}
this->NumberOfComponents = nb;
this->NumberOfPointCenteredComponents = pnb;
this->MaxNumberOfComponents = maxNb;
this->ActualMemorySize = memory;
assert("check: positive_number" && this->NumberOfComponents>=0);
assert("check: positive_point_centered_number" && this->NumberOfPointCenteredComponents>=0);
assert("check: positiveMaxNumber" && this->MaxNumberOfComponents>=0);
assert("check: valid_number" && this->MaxNumberOfComponents<=this->NumberOfComponents);
this->ComputeTime.Modified();
}
}
//----------------------------------------------------------------------------
// *** ALL THE FOLLOWING METHODS SHOULD BE REMOVED WHEN vtkInformation
// will be ready.
// *** BEGIN
// Description:
// Set the scalar attribute to be processed. -1 means module.
void vtkGenericAttributeCollection::SetActiveAttribute(int attribute,
int component)
{
assert("pre: not_empty" && !IsEmpty());
assert("pre: valid_attribute" && (attribute>=0)&&(attribute<this->GetNumberOfAttributes()));
assert("pre: valid_component" && (component>=-1)&&(component<this->GetAttribute(attribute)->GetNumberOfComponents()));
this->ActiveAttribute = attribute;
this->ActiveComponent = component;
assert("post: is_set" && (this->GetActiveAttribute()==attribute) && (this->GetActiveComponent()==component));
}
//----------------------------------------------------------------------------
// Description:
// Indices of attributes to interpolate.
// \pre not_empty: !IsEmpty()
// \post valid_result: GetNumberOfAttributesToInterpolate()>0 implies
// result!=0
int *vtkGenericAttributeCollection::GetAttributesToInterpolate()
{
assert("pre: not_empty" && !IsEmpty());
assert("post: valid_result" && ((!(this->NumberOfAttributesToInterpolate>0))
|| this->AttributesToInterpolate!=0));
// A=>B !A||B
return this->AttributesToInterpolate;
}
//----------------------------------------------------------------------------
// Description
// Does the array `attributes' of size `size' have `attribute'?
int vtkGenericAttributeCollection::HasAttribute(int size,
int *attributes,
int attribute)
{
assert("pre: positive_size" && size>=0);
assert("pre: valid_attributes" && ((!(size>0))||(attributes!=0))); // size>0 => attributes!=0 (A=>B: !A||B )
int result = 0; // false
int i;
if(size != 0)
{
i = 0;
while( !result && i++ < size )
{
result = attributes[i] == attribute;
}
}
return result;
}
//----------------------------------------------------------------------------
// Description:
// Set the attributes to interpolate.
void vtkGenericAttributeCollection::SetAttributesToInterpolate(int size,
int *attributes)
{
assert("pre: not_empty" && !this->IsEmpty());
assert("pre: positive_size" && size>=0);
assert("pre: magic_number" && size<=10);
assert("pre: valid_attributes" && ((!(size>0))||(attributes!=0))); // size>0 => attributes!=0 (A=>B: !A||B )
assert("pre: valid_attributes_contents" && (!(attributes!=0) || !(!this->HasAttribute(size,attributes,this->GetActiveAttribute())))); // attributes!=0 => !this->HasAttribute(size,attributes,this->GetActiveAttribute()) (A=>B: !A||B )
this->NumberOfAttributesToInterpolate = size;
for(int i=0; i<size; ++i)
{
this->AttributesToInterpolate[i] = attributes[i];
}
assert("post: is_set" && (this->GetNumberOfAttributesToInterpolate()==size));
}
//----------------------------------------------------------------------------
// Description:
// Set the attributes to interpolate.
void vtkGenericAttributeCollection::SetAttributesToInterpolateToAll()
{
assert("pre: not_empty" && !this->IsEmpty());
this->NumberOfAttributesToInterpolate = this->GetMaxNumberOfComponents();
for(int i=0; i<this->NumberOfAttributesToInterpolate; ++i)
{
this->AttributesToInterpolate[i] = i;
}
}
//----------------------------------------------------------------------------
// *** ALL THE PREVIOUS METHODS SHOULD BE REMOVED WHEN vtkInformation
// will be ready.
// *** END