Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkPointSetAlgorithm.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkPointSetAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. Ther are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be PointSet. If that
// isn't the case then please override this method in your subclass. This
// class breaks out the downstream requests into seperate functions such as
// RequestDataObject RequestData and ExecuteInformation. The default
// implementation of RequestDataObject will create an output data of the
// same type as the input.
#ifndef __vtkPointSetAlgorithm_h
#define __vtkPointSetAlgorithm_h
#include "vtkAlgorithm.h"
class vtkPointSet;
class vtkPolyData;
class vtkStructuredGrid;
class vtkUnstructuredGrid;
class VTK_FILTERING_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm
{
public:
static vtkPointSetAlgorithm *New();
vtkTypeRevisionMacro(vtkPointSetAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the output data object for a port on this algorithm.
vtkPointSet* GetOutput();
vtkPointSet* GetOutput(int);
// Description:
// Get the output as vtkPolyData.
vtkPolyData *GetPolyDataOutput();
// Description:
// Get the output as vtkStructuredGrid.
vtkStructuredGrid *GetStructuredGridOutput();
// Description:
// Get the output as vtkUnstructuredGrid.
vtkUnstructuredGrid *GetUnstructuredGridOutput();
// Description:
// Set an input of this algorithm. You should not override these
// methods because they are not the only way to connect a pipeline.
// Note that these methods support old-style pipeline connections.
// When writing new code you should use the more general
// vtkAlgorithm::SetInputConnection(). These methods transform the
// input index to the input port index, not an index of a connection
// within a single port.
void SetInput(vtkDataObject*);
void SetInput(int, vtkDataObject*);
void SetInput(vtkPointSet*);
void SetInput(int, vtkPointSet*);
// Description:
// Add an input of this algorithm. Note that these methods support
// old-style pipeline connections. When writing new code you should
// use the more general vtkAlgorithm::AddInputConnection(). See
// SetInput() for details.
void AddInput(vtkDataObject *);
void AddInput(vtkPointSet*);
void AddInput(int, vtkPointSet*);
void AddInput(int, vtkDataObject*);
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject *GetInput();
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
protected:
vtkPointSetAlgorithm();
~vtkPointSetAlgorithm() {};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestDataObject(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ExecuteInformation(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ComputeInputUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*)
{
return 1;
};
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
private:
vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented.
void operator=(const vtkPointSetAlgorithm&); // Not implemented.
};
#endif