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761 lines
23 KiB
761 lines
23 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkPyramid.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkPyramid.h"
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#include "vtkCellArray.h"
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#include "vtkCellData.h"
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#include "vtkLine.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkPointLocator.h"
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#include "vtkQuad.h"
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#include "vtkTriangle.h"
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#include "vtkUnstructuredGrid.h"
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vtkCxxRevisionMacro(vtkPyramid, "$Revision: 1.3 $");
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vtkStandardNewMacro(vtkPyramid);
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static const double VTK_DIVERGED = 1.e6;
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//----------------------------------------------------------------------------
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//
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// Construct the pyramid with five points.
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//
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vtkPyramid::vtkPyramid()
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{
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this->Points->SetNumberOfPoints(5);
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this->PointIds->SetNumberOfIds(5);
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for (int i = 0; i < 5; i++)
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{
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this->Points->SetPoint(i, 0.0, 0.0, 0.0);
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this->PointIds->SetId(i,0);
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}
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this->Line = vtkLine::New();
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this->Triangle = vtkTriangle::New();
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this->Quad = vtkQuad::New();
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}
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//----------------------------------------------------------------------------
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vtkPyramid::~vtkPyramid()
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{
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this->Line->Delete();
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this->Triangle->Delete();
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this->Quad->Delete();
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}
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static const int VTK_MAX_ITERATION=10;
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static const double VTK_CONVERGED=1.e-03;
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//----------------------------------------------------------------------------
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int vtkPyramid::EvaluatePosition(double x[3], double closestPoint[3],
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int& subId, double pcoords[3],
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double& dist2, double *weights)
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{
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int iteration, converged;
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double params[3];
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double fcol[3], rcol[3], scol[3], tcol[3];
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int i, j;
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double d, pt[3];
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double derivs[15];
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// set initial position for Newton's method
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subId = 0;
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pcoords[0] = pcoords[1] = pcoords[2] = 0.5;
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params[0] = params[1] = params[2] = 0.3333333;
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// enter iteration loop
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for (iteration=converged=0; !converged && (iteration < VTK_MAX_ITERATION);
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iteration++)
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{
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// calculate element interpolation functions and derivatives
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this->InterpolationFunctions(pcoords, weights);
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this->InterpolationDerivs(pcoords, derivs);
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// calculate newton functions
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for (i=0; i<3; i++)
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{
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fcol[i] = rcol[i] = scol[i] = tcol[i] = 0.0;
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}
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for (i=0; i<5; i++)
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{
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this->Points->GetPoint(i, pt);
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for (j=0; j<3; j++)
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{
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fcol[j] += pt[j] * weights[i];
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rcol[j] += pt[j] * derivs[i];
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scol[j] += pt[j] * derivs[i+5];
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tcol[j] += pt[j] * derivs[i+10];
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}
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}
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for (i=0; i<3; i++)
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{
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fcol[i] -= x[i];
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}
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// compute determinants and generate improvements
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d=vtkMath::Determinant3x3(rcol,scol,tcol);
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if ( fabs(d) < 1.e-20)
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{
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return -1;
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}
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pcoords[0] = params[0] - vtkMath::Determinant3x3 (fcol,scol,tcol) / d;
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pcoords[1] = params[1] - vtkMath::Determinant3x3 (rcol,fcol,tcol) / d;
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pcoords[2] = params[2] - vtkMath::Determinant3x3 (rcol,scol,fcol) / d;
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// check for convergence
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if ( ((fabs(pcoords[0]-params[0])) < VTK_CONVERGED) &&
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((fabs(pcoords[1]-params[1])) < VTK_CONVERGED) &&
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((fabs(pcoords[2]-params[2])) < VTK_CONVERGED) )
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{
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converged = 1;
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}
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// Test for bad divergence (S.Hirschberg 11.12.2001)
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else if ((fabs(pcoords[0]) > VTK_DIVERGED) ||
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(fabs(pcoords[1]) > VTK_DIVERGED) ||
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(fabs(pcoords[2]) > VTK_DIVERGED))
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{
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return -1;
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}
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// if not converged, repeat
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else
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{
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params[0] = pcoords[0];
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params[1] = pcoords[1];
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params[2] = pcoords[2];
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}
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}
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// if not converged, set the parametric coordinates to arbitrary values
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// outside of element
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if ( !converged )
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{
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return -1;
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}
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this->InterpolationFunctions(pcoords, weights);
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if ( pcoords[0] >= -0.001 && pcoords[0] <= 1.001 &&
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pcoords[1] >= -0.001 && pcoords[1] <= 1.001 &&
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pcoords[2] >= -0.001 && pcoords[2] <= 1.001 )
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{
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if (closestPoint)
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{
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closestPoint[0] = x[0]; closestPoint[1] = x[1]; closestPoint[2] = x[2];
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dist2 = 0.0; //inside pyramid
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}
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return 1;
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}
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else
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{
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double pc[3], w[5];
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if (closestPoint)
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{
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for (i=0; i<3; i++) //only approximate, not really true for warped hexa
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{
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if (pcoords[i] < 0.0)
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{
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pc[i] = 0.0;
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}
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else if (pcoords[i] > 1.0)
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{
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pc[i] = 1.0;
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}
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else
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{
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pc[i] = pcoords[i];
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}
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}
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this->EvaluateLocation(subId, pc, closestPoint, (double *)w);
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dist2 = vtkMath::Distance2BetweenPoints(closestPoint,x);
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}
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return 0;
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}
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}
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//----------------------------------------------------------------------------
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void vtkPyramid::EvaluateLocation(int& vtkNotUsed(subId), double pcoords[3],
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double x[3], double *weights)
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{
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int i, j;
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double pt[3];
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this->InterpolationFunctions(pcoords, weights);
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x[0] = x[1] = x[2] = 0.0;
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for (i=0; i<5; i++)
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{
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this->Points->GetPoint(i, pt);
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for (j=0; j<3; j++)
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{
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x[j] += pt[j] * weights[i];
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}
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}
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}
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//----------------------------------------------------------------------------
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// Returns the closest face to the point specified. Closeness is measured
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// parametrically.
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int vtkPyramid::CellBoundary(int vtkNotUsed(subId), double pcoords[3],
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vtkIdList *pts)
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{
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int i;
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// define 6 planes that separate regions
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static double normals[6][3] = {
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{0.0,-0.5547002,0.8320503}, {0.5547002,0.0,0.8320503}, {0.0,0.5547002,0.8320503},
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{-0.5547002,0.0,0.8320503}, {0.70710670,-0.70710670,0.0}, {0.70710670,0.70710670,0.0} };
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static double point[3] = {0.5,0.5,0.3333333};
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double vals[6];
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// evaluate 6 plane equations
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for (i=0; i<6; i++)
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{
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vals[i] = normals[i][0]*(pcoords[0]-point[0]) +
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normals[i][1]*(pcoords[1]-point[1]) + normals[i][2]*(pcoords[2]-point[2]);
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}
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// compare against six planes in parametric space that divide element
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// into five pieces (each corresponding to a face).
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if ( vals[4] >= 0.0 && vals[5] <= 0.0 && vals[0] >= 0.0 )
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{
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pts->SetNumberOfIds(3); //triangle face
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pts->SetId(0,this->PointIds->GetId(0));
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pts->SetId(1,this->PointIds->GetId(1));
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pts->SetId(2,this->PointIds->GetId(4));
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}
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else if ( vals[4] >= 0.0 && vals[5] >= 0.0 && vals[1] >= 0.0 )
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{
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pts->SetNumberOfIds(3); //triangle face
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pts->SetId(0,this->PointIds->GetId(1));
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pts->SetId(1,this->PointIds->GetId(2));
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pts->SetId(2,this->PointIds->GetId(4));
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}
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else if ( vals[4] <= 0.0 && vals[5] >= 0.0 && vals[2] >= 0.0 )
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{
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pts->SetNumberOfIds(3); //triangle face
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pts->SetId(0,this->PointIds->GetId(2));
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pts->SetId(1,this->PointIds->GetId(3));
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pts->SetId(2,this->PointIds->GetId(4));
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}
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else if ( vals[4] <= 0.0 && vals[5] <= 0.0 && vals[3] >= 0.0 )
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{
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pts->SetNumberOfIds(3); //triangle face
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pts->SetId(0,this->PointIds->GetId(3));
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pts->SetId(1,this->PointIds->GetId(0));
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pts->SetId(2,this->PointIds->GetId(4));
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}
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else
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{
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pts->SetNumberOfIds(4); //quad face
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pts->SetId(0,this->PointIds->GetId(0));
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pts->SetId(1,this->PointIds->GetId(1));
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pts->SetId(2,this->PointIds->GetId(2));
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pts->SetId(3,this->PointIds->GetId(3));
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}
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if ( pcoords[0] < 0.0 || pcoords[0] > 1.0 ||
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pcoords[1] < 0.0 || pcoords[1] > 1.0 ||
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pcoords[2] < 0.0 || pcoords[2] > 1.0 )
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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//----------------------------------------------------------------------------
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// Marching pyramids (contouring)
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//
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static int edges[8][2] = { {0,1}, {1,2}, {2,3},
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{3,0}, {0,4}, {1,4},
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{2,4}, {3,4} };
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static int faces[5][4] = { {0,3,2,1}, {0,1,4,-1},
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{1,2,4,-1}, {2,3,4,-1}, {3,0,4,-1} };
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typedef int EDGE_LIST;
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typedef struct {
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EDGE_LIST edges[13];
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} TRIANGLE_CASES;
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static TRIANGLE_CASES triCases[] = {
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{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //0
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{{ 3, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //1
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{{ 5, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //2
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{{ 5, 1, 4, 1, 3, 4, -1, -1, -1, -1, -1, -1, -1}}, //3
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{{ 6, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //4
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{{ 3, 4, 0, 6, 2, 1, -1, -1, -1, -1, -1, -1, -1}}, //5
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{{ 5, 2, 0, 6, 2, 5, -1, -1, -1, -1, -1, -1, -1}}, //6
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{{ 2, 3, 4, 2, 4, 6, 4, 5, 6, -1, -1, -1, -1}}, //7
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{{ 2, 7, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //8
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{{ 2, 7, 4, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}}, //9
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{{ 5, 1, 0, 2, 7, 3, -1, -1, -1, -1, -1, -1, -1}}, //10
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{{ 5, 7, 4, 1, 7, 5, 2, 7, 1, -1, -1, -1, -1}}, //11
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{{ 6, 3, 1, 7, 3, 6, -1, -1, -1, -1, -1, -1, -1}}, //12
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{{ 4, 6, 7, 0, 6, 4, 1, 6, 0, -1, -1, -1, -1}}, //13
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{{ 7, 5, 6, 3, 5, 7, 0, 5, 3, -1, -1, -1, -1}}, //14
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{{ 7, 4, 5, 7, 5, 6, -1, -1, -1, -1, -1, -1, -1}}, //15
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{{ 5, 7, 4, 6, 7, 5, -1, -1, -1, -1, -1, -1, -1}}, //16
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{{ 0, 5, 3, 5, 6, 3, 6, 7, 3, -1, -1, -1, -1}}, //17
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{{ 0, 1, 4, 1, 7, 4, 1, 6, 7, -1, -1, -1, -1}}, //18
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{{ 1, 6, 3, 6, 7, 3, -1, -1, -1, -1, -1, -1, -1}}, //19
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{{ 7, 5, 4, 7, 1, 5, 7, 2, 1, -1, -1, -1, -1}}, //20
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{{ 3, 7, 0, 7, 5, 0, 7, 2, 5, 2, 1, 5, -1}}, //21
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{{ 4, 2, 0, 7, 2, 4, -1, -1, -1, -1, -1, -1, -1}}, //22
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{{ 7, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //23
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{{ 2, 4, 3, 5, 4, 2, 6, 5, 2, -1, -1, -1, -1}}, //24
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{{ 2, 5, 0, 2, 6, 5, -1, -1, -1, -1, -1, -1, -1}}, //25
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{{ 6, 1, 0, 4, 6, 0, 3, 6, 4, 3, 2, 6, -1}}, //26
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{{ 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //27
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{{ 1, 4, 3, 1, 5, 4, -1, -1, -1, -1, -1, -1, -1}}, //28
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{{ 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //29
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{{ 4, 3, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}, //30
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{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}} //31
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};
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//----------------------------------------------------------------------------
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void vtkPyramid::Contour(double value, vtkDataArray *cellScalars,
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vtkPointLocator *locator,
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vtkCellArray *verts,
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vtkCellArray *lines,
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vtkCellArray *polys,
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vtkPointData *inPd, vtkPointData *outPd,
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vtkCellData *inCd, vtkIdType cellId,
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vtkCellData *outCd)
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{
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static int CASE_MASK[5] = {1,2,4,8,16};
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TRIANGLE_CASES *triCase;
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EDGE_LIST *edge;
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int i, j, index, *vert, v1, v2, newCellId;
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vtkIdType pts[3];
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double t, x1[3], x2[3], x[3], deltaScalar;
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vtkIdType offset = verts->GetNumberOfCells() + lines->GetNumberOfCells();
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// Build the case table
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for ( i=0, index = 0; i < 5; i++)
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{
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if (cellScalars->GetComponent(i,0) >= value)
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{
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index |= CASE_MASK[i];
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}
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}
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triCase = triCases + index;
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edge = triCase->edges;
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for ( ; edge[0] > -1; edge += 3 )
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{
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for (i=0; i<3; i++) // insert triangle
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{
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vert = edges[edge[i]];
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// calculate a preferred interpolation direction
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deltaScalar = (cellScalars->GetComponent(vert[1],0)
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- cellScalars->GetComponent(vert[0],0));
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if (deltaScalar > 0)
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{
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v1 = vert[0]; v2 = vert[1];
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}
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else
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{
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v1 = vert[1]; v2 = vert[0];
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deltaScalar = -deltaScalar;
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}
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// linear interpolation
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t = ( deltaScalar == 0.0 ? 0.0 :
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(value - cellScalars->GetComponent(v1,0)) / deltaScalar );
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this->Points->GetPoint(v1, x1);
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this->Points->GetPoint(v2, x2);
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for (j=0; j<3; j++)
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{
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x[j] = x1[j] + t * (x2[j] - x1[j]);
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}
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if ( locator->InsertUniquePoint(x, pts[i]) )
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{
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if ( outPd )
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{
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vtkIdType p1 = this->PointIds->GetId(v1);
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vtkIdType p2 = this->PointIds->GetId(v2);
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outPd->InterpolateEdge(inPd,pts[i],p1,p2,t);
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}
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}
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}
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// check for degenerate triangle
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if ( pts[0] != pts[1] && pts[0] != pts[2] && pts[1] != pts[2] )
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{
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newCellId = offset + polys->InsertNextCell(3,pts);
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outCd->CopyData(inCd,cellId,newCellId);
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}
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}
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}
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//----------------------------------------------------------------------------
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int *vtkPyramid::GetEdgeArray(int edgeId)
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{
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return edges[edgeId];
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}
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//----------------------------------------------------------------------------
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vtkCell *vtkPyramid::GetEdge(int edgeId)
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{
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int *verts;
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verts = edges[edgeId];
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// load point id's
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this->Line->PointIds->SetId(0,this->PointIds->GetId(verts[0]));
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this->Line->PointIds->SetId(1,this->PointIds->GetId(verts[1]));
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// load coordinates
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this->Line->Points->SetPoint(0,this->Points->GetPoint(verts[0]));
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this->Line->Points->SetPoint(1,this->Points->GetPoint(verts[1]));
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return this->Line;
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}
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//----------------------------------------------------------------------------
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int *vtkPyramid::GetFaceArray(int faceId)
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{
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return faces[faceId];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
vtkCell *vtkPyramid::GetFace(int faceId)
|
|
{
|
|
int *verts;
|
|
|
|
verts = faces[faceId];
|
|
|
|
if ( verts[3] != -1 ) // quad cell
|
|
{
|
|
// load point id's
|
|
this->Quad->PointIds->SetId(0,this->PointIds->GetId(verts[0]));
|
|
this->Quad->PointIds->SetId(1,this->PointIds->GetId(verts[1]));
|
|
this->Quad->PointIds->SetId(2,this->PointIds->GetId(verts[2]));
|
|
this->Quad->PointIds->SetId(3,this->PointIds->GetId(verts[3]));
|
|
|
|
// load coordinates
|
|
this->Quad->Points->SetPoint(0,this->Points->GetPoint(verts[0]));
|
|
this->Quad->Points->SetPoint(1,this->Points->GetPoint(verts[1]));
|
|
this->Quad->Points->SetPoint(2,this->Points->GetPoint(verts[2]));
|
|
this->Quad->Points->SetPoint(3,this->Points->GetPoint(verts[3]));
|
|
|
|
return this->Quad;
|
|
}
|
|
else
|
|
{
|
|
// load point id's
|
|
this->Triangle->PointIds->SetId(0,this->PointIds->GetId(verts[0]));
|
|
this->Triangle->PointIds->SetId(1,this->PointIds->GetId(verts[1]));
|
|
this->Triangle->PointIds->SetId(2,this->PointIds->GetId(verts[2]));
|
|
|
|
// load coordinates
|
|
this->Triangle->Points->SetPoint(0,this->Points->GetPoint(verts[0]));
|
|
this->Triangle->Points->SetPoint(1,this->Points->GetPoint(verts[1]));
|
|
this->Triangle->Points->SetPoint(2,this->Points->GetPoint(verts[2]));
|
|
|
|
return this->Triangle;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Intersect faces against line.
|
|
//
|
|
int vtkPyramid::IntersectWithLine(double p1[3], double p2[3], double tol, double& t,
|
|
double x[3], double pcoords[3], int& subId)
|
|
{
|
|
int intersection=0;
|
|
double pt1[3], pt2[3], pt3[3], pt4[3];
|
|
double tTemp;
|
|
double pc[3], xTemp[3], dist2, weights[5];
|
|
|
|
int faceNum;
|
|
|
|
t = VTK_DOUBLE_MAX;
|
|
|
|
//first intersect the triangle faces
|
|
for (faceNum=1; faceNum<5; faceNum++)
|
|
{
|
|
this->Points->GetPoint(faces[faceNum][0], pt1);
|
|
this->Points->GetPoint(faces[faceNum][1], pt2);
|
|
this->Points->GetPoint(faces[faceNum][2], pt3);
|
|
|
|
this->Triangle->Points->SetPoint(0,pt1);
|
|
this->Triangle->Points->SetPoint(1,pt2);
|
|
this->Triangle->Points->SetPoint(2,pt3);
|
|
|
|
if ( this->Triangle->IntersectWithLine(p1, p2, tol, tTemp, xTemp, pc, subId) )
|
|
{
|
|
intersection = 1;
|
|
if ( tTemp < t )
|
|
{
|
|
t = tTemp;
|
|
x[0] = xTemp[0]; x[1] = xTemp[1]; x[2] = xTemp[2];
|
|
this->EvaluatePosition(x, xTemp, subId, pcoords, dist2, weights);
|
|
}
|
|
}
|
|
}
|
|
|
|
//now intersect the quad face
|
|
this->Points->GetPoint(faces[0][0], pt1);
|
|
this->Points->GetPoint(faces[0][1], pt2);
|
|
this->Points->GetPoint(faces[0][2], pt3);
|
|
this->Points->GetPoint(faces[0][3], pt4);
|
|
|
|
this->Quad->Points->SetPoint(0,pt1);
|
|
this->Quad->Points->SetPoint(1,pt2);
|
|
this->Quad->Points->SetPoint(2,pt3);
|
|
this->Quad->Points->SetPoint(3,pt4);
|
|
|
|
if ( this->Quad->IntersectWithLine(p1, p2, tol, tTemp, xTemp, pc, subId) )
|
|
{
|
|
intersection = 1;
|
|
if ( tTemp < t )
|
|
{
|
|
t = tTemp;
|
|
x[0] = xTemp[0]; x[1] = xTemp[1]; x[2] = xTemp[2];
|
|
pcoords[0] = pc[0]; pcoords[1] = pc[1]; pcoords[2] = 0.0;
|
|
}
|
|
}
|
|
|
|
return intersection;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
int vtkPyramid::Triangulate(int vtkNotUsed(index), vtkIdList *ptIds, vtkPoints *pts)
|
|
{
|
|
int p[4], i;
|
|
ptIds->Reset();
|
|
pts->Reset();
|
|
|
|
// The base of the pyramid must be split into two triangles. There are two
|
|
// ways to do this (across either diagonal). Pick the shorter diagonal.
|
|
double base_points[4][3];
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
this->Points->GetPoint(i, base_points[i]);
|
|
}
|
|
double diagonal1, diagonal2;
|
|
diagonal1 = vtkMath::Distance2BetweenPoints(base_points[0], base_points[2]);
|
|
diagonal2 = vtkMath::Distance2BetweenPoints(base_points[1], base_points[3]);
|
|
|
|
if (diagonal1 < diagonal2)
|
|
{
|
|
for (i=0; i < 4; i++)
|
|
{
|
|
p[0] = 0; p[1] = 1; p[2] = 2; p[3] = 4;
|
|
ptIds->InsertNextId(this->PointIds->GetId(p[i]));
|
|
pts->InsertNextPoint(this->Points->GetPoint(p[i]));
|
|
}
|
|
for (i=0; i < 4; i++)
|
|
{
|
|
p[0] = 0; p[1] = 2; p[2] = 3; p[3] = 4;
|
|
ptIds->InsertNextId(this->PointIds->GetId(p[i]));
|
|
pts->InsertNextPoint(this->Points->GetPoint(p[i]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i < 4; i++)
|
|
{
|
|
p[0] = 0; p[1] = 1; p[2] = 3; p[3] = 4;
|
|
ptIds->InsertNextId(this->PointIds->GetId(p[i]));
|
|
pts->InsertNextPoint(this->Points->GetPoint(p[i]));
|
|
}
|
|
for (i=0; i < 4; i++)
|
|
{
|
|
p[0] = 1; p[1] = 2; p[2] = 3; p[3] = 4;
|
|
ptIds->InsertNextId(this->PointIds->GetId(p[i]));
|
|
pts->InsertNextPoint(this->Points->GetPoint(p[i]));
|
|
}
|
|
}
|
|
|
|
return !(diagonal1 == diagonal2);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPyramid::Derivatives(int vtkNotUsed(subId), double pcoords[3],
|
|
double *values, int dim, double *derivs)
|
|
{
|
|
double *jI[3], j0[3], j1[3], j2[3];
|
|
double functionDerivs[15], sum[3], value;
|
|
int i, j, k;
|
|
|
|
// compute inverse Jacobian and interpolation function derivatives
|
|
jI[0] = j0; jI[1] = j1; jI[2] = j2;
|
|
this->JacobianInverse(pcoords, jI, functionDerivs);
|
|
|
|
// now compute derivates of values provided
|
|
for (k=0; k < dim; k++) //loop over values per vertex
|
|
{
|
|
sum[0] = sum[1] = sum[2] = 0.0;
|
|
for ( i=0; i < 5; i++) //loop over interp. function derivatives
|
|
{
|
|
value = values[dim*i + k];
|
|
sum[0] += functionDerivs[i] * value;
|
|
sum[1] += functionDerivs[5 + i] * value;
|
|
sum[2] += functionDerivs[10 + i] * value;
|
|
}
|
|
|
|
for (j=0; j < 3; j++) //loop over derivative directions
|
|
{
|
|
derivs[3*k + j] = sum[0]*jI[0][j] + sum[1]*jI[1][j] + sum[2]*jI[2][j];
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Compute iso-parametric interpolation functions for pyramid
|
|
//
|
|
void vtkPyramid::InterpolationFunctions(double pcoords[3], double sf[5])
|
|
{
|
|
double rm, sm, tm;
|
|
|
|
rm = 1. - pcoords[0];
|
|
sm = 1. - pcoords[1];
|
|
tm = 1. - pcoords[2];
|
|
|
|
sf[0] = rm*sm*tm;
|
|
sf[1] = pcoords[0]*sm*tm;
|
|
sf[2] = pcoords[0]*pcoords[1]*tm;
|
|
sf[3] = rm*pcoords[1]*tm;
|
|
sf[4] = pcoords[2];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPyramid::InterpolationDerivs(double pcoords[3], double derivs[15])
|
|
{
|
|
double rm, sm, tm;
|
|
|
|
rm = 1. - pcoords[0];
|
|
sm = 1. - pcoords[1];
|
|
tm = 1. - pcoords[2];
|
|
|
|
// r-derivatives
|
|
derivs[0] = -sm*tm;
|
|
derivs[1] = sm*tm;
|
|
derivs[2] = pcoords[1]*tm;
|
|
derivs[3] = -pcoords[1]*tm;
|
|
derivs[4] = 0.0;
|
|
|
|
// s-derivatives
|
|
derivs[5] = -rm*tm;
|
|
derivs[6] = -pcoords[0]*tm;
|
|
derivs[7] = pcoords[0]*tm;
|
|
derivs[8] = rm*tm;
|
|
derivs[9] = 0.0;
|
|
|
|
// t-derivatives
|
|
derivs[10] = -rm*sm;
|
|
derivs[11] = -pcoords[0]*sm;
|
|
derivs[12] = -pcoords[0]*pcoords[1];
|
|
derivs[13] = -rm*pcoords[1];
|
|
derivs[14] = 1.0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Given parametric coordinates compute inverse Jacobian transformation
|
|
// matrix. Returns 9 elements of 3x3 inverse Jacobian plus interpolation
|
|
// function derivatives. Returns 0 if no inverse exists.
|
|
// Note for pyramid: the inverse Jacobian is undefined at the apex.
|
|
int vtkPyramid::JacobianInverse(double pcoords[3], double **inverse, double derivs[15])
|
|
{
|
|
int i, j;
|
|
double *m[3], m0[3], m1[3], m2[3];
|
|
double x[3];
|
|
|
|
// compute interpolation function derivatives
|
|
this->InterpolationDerivs(pcoords,derivs);
|
|
|
|
// create Jacobian matrix
|
|
m[0] = m0; m[1] = m1; m[2] = m2;
|
|
for (i=0; i < 3; i++) //initialize matrix
|
|
{
|
|
m0[i] = m1[i] = m2[i] = 0.0;
|
|
}
|
|
|
|
for ( j=0; j < 5; j++ )
|
|
{
|
|
this->Points->GetPoint(j, x);
|
|
for ( i=0; i < 3; i++ )
|
|
{
|
|
m0[i] += x[i] * derivs[j];
|
|
m1[i] += x[i] * derivs[5 + j];
|
|
m2[i] += x[i] * derivs[10 + j];
|
|
}
|
|
}
|
|
|
|
// now find the inverse
|
|
if ( vtkMath::InvertMatrix(m,inverse,3) == 0 )
|
|
{
|
|
#define VTK_MAX_WARNS 3
|
|
static int numWarns=0;
|
|
if ( numWarns++ < VTK_MAX_WARNS )
|
|
{
|
|
vtkErrorMacro(<<"Jacobian inverse not found");
|
|
vtkErrorMacro(<<"Matrix:" << m[0][0] << " " << m[0][1] << " " << m[0][2]
|
|
<< m[1][0] << " " << m[1][1] << " " << m[1][2]
|
|
<< m[2][0] << " " << m[2][1] << " " << m[2][2] );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPyramid::GetEdgePoints(int edgeId, int* &pts)
|
|
{
|
|
pts = this->GetEdgeArray(edgeId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPyramid::GetFacePoints(int faceId, int* &pts)
|
|
{
|
|
pts = this->GetFaceArray(faceId);
|
|
}
|
|
|
|
static double vtkPyramidCellPCoords[15] = {0.0,0.0,0.0, 1.0,0.0,0.0,
|
|
1.0,1.0,0.0, 0.0,1.0,0.0,
|
|
0.0,0.0,1.0};
|
|
|
|
//----------------------------------------------------------------------------
|
|
double *vtkPyramid::GetParametricCoords()
|
|
{
|
|
return vtkPyramidCellPCoords;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPyramid::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os,indent);
|
|
|
|
os << indent << "Line:\n";
|
|
this->Line->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "Triangle:\n";
|
|
this->Triangle->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "Quad:\n";
|
|
this->Quad->PrintSelf(os,indent.GetNextIndent());
|
|
}
|
|
|