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204 lines
5.3 KiB
204 lines
5.3 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkTextureMapToSphere.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkTextureMapToSphere.h"
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#include "vtkCellData.h"
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#include "vtkDataSet.h"
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#include "vtkFloatArray.h"
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#include "vtkInformation.h"
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#include "vtkInformationVector.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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vtkCxxRevisionMacro(vtkTextureMapToSphere, "$Revision: 1.33 $");
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vtkStandardNewMacro(vtkTextureMapToSphere);
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// Create object with Center (0,0,0) and the PreventSeam ivar is set to true. The
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// sphere center is automatically computed.
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vtkTextureMapToSphere::vtkTextureMapToSphere()
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{
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this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
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this->AutomaticSphereGeneration = 1;
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this->PreventSeam = 1;
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}
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int vtkTextureMapToSphere::RequestData(
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vtkInformation *vtkNotUsed(request),
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vtkInformationVector **inputVector,
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vtkInformationVector *outputVector)
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{
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// get the info objects
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vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
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vtkInformation *outInfo = outputVector->GetInformationObject(0);
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// get the input and ouptut
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vtkDataSet *input = vtkDataSet::SafeDownCast(
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inInfo->Get(vtkDataObject::DATA_OBJECT()));
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vtkDataSet *output = vtkDataSet::SafeDownCast(
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outInfo->Get(vtkDataObject::DATA_OBJECT()));
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vtkFloatArray *newTCoords;
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vtkIdType numPts=input->GetNumberOfPoints();
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vtkIdType ptId;
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double x[3], rho, r, tc[2], phi=0.0, thetaX, thetaY;
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double diff, PiOverTwo=vtkMath::Pi()/2.0;
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vtkDebugMacro(<<"Generating Spherical Texture Coordinates");
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// First, copy the input to the output as a starting point
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output->CopyStructure( input );
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if ( numPts < 1 )
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{
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vtkErrorMacro(<<"Can't generate texture coordinates without points");
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return 1;
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}
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if ( this->AutomaticSphereGeneration )
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{
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this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
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for ( ptId=0; ptId < numPts; ptId++ )
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{
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input->GetPoint(ptId, x);
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this->Center[0] += x[0];
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this->Center[1] += x[1];
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this->Center[2] += x[2];
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}
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this->Center[0] /= numPts;
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this->Center[1] /= numPts;
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this->Center[2] /= numPts;
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vtkDebugMacro(<<"Center computed as: (" << this->Center[0] <<", "
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<< this->Center[1] <<", " << this->Center[2] <<")");
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}
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//loop over all points computing spherical coordinates. Only tricky part
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//is keeping track of singularities/numerical problems.
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newTCoords = vtkFloatArray::New();
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newTCoords->SetNumberOfComponents(2);
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newTCoords->SetNumberOfTuples(numPts);
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for ( ptId=0; ptId < numPts; ptId++ )
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{
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input->GetPoint(ptId, x);
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rho = sqrt((double)vtkMath::Distance2BetweenPoints(x,this->Center));
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if ( rho != 0.0 )
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{
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// watch for truncation problems
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if ( fabs((diff=x[2]-this->Center[2])) > rho )
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{
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phi = 0.0;
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if ( diff > 0.0 )
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{
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tc[1] = 0.0;
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}
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else
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{
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tc[1] = 1.0;
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}
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}
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else
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{
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phi = acos((double)(diff/rho));
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tc[1] = phi / vtkMath::Pi();
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}
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}
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else
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{
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tc[1] = 0.0;
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}
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r = rho * sin((double)phi);
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if ( r != 0.0 )
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{
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// watch for truncation problems
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if ( fabs((diff=x[0]-this->Center[0])) > r )
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{
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if ( diff > 0.0 )
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{
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thetaX = 0.0;
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}
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else
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{
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thetaX = vtkMath::Pi();
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}
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}
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else
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{
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thetaX = acos ((double)diff/r);
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}
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if ( fabs((diff=x[1]-this->Center[1])) > r )
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{
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if ( diff > 0.0 )
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{
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thetaY = PiOverTwo;
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}
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else
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{
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thetaY = -PiOverTwo;
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}
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}
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else
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{
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thetaY = asin ((double)diff/r);
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}
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}
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else
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{
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thetaX = thetaY = 0.0;
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}
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if ( this->PreventSeam )
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{
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tc[0] = thetaX / vtkMath::Pi();
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}
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else
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{
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tc[0] = thetaX / (2.0*vtkMath::Pi());
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if ( thetaY < 0.0 )
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{
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tc[0] = 1.0 - tc[0];
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}
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}
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newTCoords->SetTuple(ptId,tc);
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}
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output->GetPointData()->CopyTCoordsOff();
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output->GetPointData()->PassData(input->GetPointData());
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output->GetCellData()->PassData(input->GetCellData());
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output->GetPointData()->SetTCoords(newTCoords);
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newTCoords->Delete();
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return 1;
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}
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void vtkTextureMapToSphere::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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os << indent << "Automatic Sphere Generation: " <<
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(this->AutomaticSphereGeneration ? "On\n" : "Off\n");
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os << indent << "Prevent Seam: " <<
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(this->PreventSeam ? "On\n" : "Off\n");
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os << indent << "Center: (" << this->Center[0] << ", "
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<< this->Center[1] << ", "
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<< this->Center[2] << ")\n";
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}
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