Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkTextureMapToSphere.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTextureMapToSphere.h"
#include "vtkCellData.h"
#include "vtkDataSet.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
vtkCxxRevisionMacro(vtkTextureMapToSphere, "$Revision: 1.33 $");
vtkStandardNewMacro(vtkTextureMapToSphere);
// Create object with Center (0,0,0) and the PreventSeam ivar is set to true. The
// sphere center is automatically computed.
vtkTextureMapToSphere::vtkTextureMapToSphere()
{
this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
this->AutomaticSphereGeneration = 1;
this->PreventSeam = 1;
}
int vtkTextureMapToSphere::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataSet *output = vtkDataSet::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkFloatArray *newTCoords;
vtkIdType numPts=input->GetNumberOfPoints();
vtkIdType ptId;
double x[3], rho, r, tc[2], phi=0.0, thetaX, thetaY;
double diff, PiOverTwo=vtkMath::Pi()/2.0;
vtkDebugMacro(<<"Generating Spherical Texture Coordinates");
// First, copy the input to the output as a starting point
output->CopyStructure( input );
if ( numPts < 1 )
{
vtkErrorMacro(<<"Can't generate texture coordinates without points");
return 1;
}
if ( this->AutomaticSphereGeneration )
{
this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
for ( ptId=0; ptId < numPts; ptId++ )
{
input->GetPoint(ptId, x);
this->Center[0] += x[0];
this->Center[1] += x[1];
this->Center[2] += x[2];
}
this->Center[0] /= numPts;
this->Center[1] /= numPts;
this->Center[2] /= numPts;
vtkDebugMacro(<<"Center computed as: (" << this->Center[0] <<", "
<< this->Center[1] <<", " << this->Center[2] <<")");
}
//loop over all points computing spherical coordinates. Only tricky part
//is keeping track of singularities/numerical problems.
newTCoords = vtkFloatArray::New();
newTCoords->SetNumberOfComponents(2);
newTCoords->SetNumberOfTuples(numPts);
for ( ptId=0; ptId < numPts; ptId++ )
{
input->GetPoint(ptId, x);
rho = sqrt((double)vtkMath::Distance2BetweenPoints(x,this->Center));
if ( rho != 0.0 )
{
// watch for truncation problems
if ( fabs((diff=x[2]-this->Center[2])) > rho )
{
phi = 0.0;
if ( diff > 0.0 )
{
tc[1] = 0.0;
}
else
{
tc[1] = 1.0;
}
}
else
{
phi = acos((double)(diff/rho));
tc[1] = phi / vtkMath::Pi();
}
}
else
{
tc[1] = 0.0;
}
r = rho * sin((double)phi);
if ( r != 0.0 )
{
// watch for truncation problems
if ( fabs((diff=x[0]-this->Center[0])) > r )
{
if ( diff > 0.0 )
{
thetaX = 0.0;
}
else
{
thetaX = vtkMath::Pi();
}
}
else
{
thetaX = acos ((double)diff/r);
}
if ( fabs((diff=x[1]-this->Center[1])) > r )
{
if ( diff > 0.0 )
{
thetaY = PiOverTwo;
}
else
{
thetaY = -PiOverTwo;
}
}
else
{
thetaY = asin ((double)diff/r);
}
}
else
{
thetaX = thetaY = 0.0;
}
if ( this->PreventSeam )
{
tc[0] = thetaX / vtkMath::Pi();
}
else
{
tc[0] = thetaX / (2.0*vtkMath::Pi());
if ( thetaY < 0.0 )
{
tc[0] = 1.0 - tc[0];
}
}
newTCoords->SetTuple(ptId,tc);
}
output->GetPointData()->CopyTCoordsOff();
output->GetPointData()->PassData(input->GetPointData());
output->GetCellData()->PassData(input->GetCellData());
output->GetPointData()->SetTCoords(newTCoords);
newTCoords->Delete();
return 1;
}
void vtkTextureMapToSphere::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Automatic Sphere Generation: " <<
(this->AutomaticSphereGeneration ? "On\n" : "Off\n");
os << indent << "Prevent Seam: " <<
(this->PreventSeam ? "On\n" : "Off\n");
os << indent << "Center: (" << this->Center[0] << ", "
<< this->Center[1] << ", "
<< this->Center[2] << ")\n";
}