Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOpenGLPolyDataMapper2D.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOpenGLPolyDataMapper2D.h"
#include "vtkActor2D.h"
#include "vtkCellArray.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPlane.h"
#include "vtkPlaneCollection.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkProperty2D.h"
#include "vtkScalarsToColors.h"
#include "vtkUnsignedCharArray.h"
#include "vtkViewport.h"
#include "vtkWindow.h"
#include "vtkgluPickMatrix.h"
#include "vtkToolkits.h" // for VTK_USE_GL2PS
#ifdef VTK_USE_GL2PS
#include "gl2ps.h"
#include "vtkGL2PSExporter.h"
#endif // VTK_USE_GL2PS
#include <math.h>
#ifndef VTK_IMPLEMENT_MESA_CXX
vtkCxxRevisionMacro(vtkOpenGLPolyDataMapper2D, "$Revision: 1.55 $");
vtkStandardNewMacro(vtkOpenGLPolyDataMapper2D);
#endif
void vtkOpenGLPolyDataMapper2D::RenderOverlay(vtkViewport* viewport,
vtkActor2D* actor)
{
int numPts;
vtkPolyData *input= (vtkPolyData *)this->GetInput();
int j;
vtkPoints *p, *displayPts;
vtkCellArray *aPrim;
vtkUnsignedCharArray *c=NULL;
unsigned char *rgba;
unsigned char color[4];
vtkIdType *pts = 0;
vtkIdType npts = 0;
int cellScalars = 0;
int cellNum = 0;
vtkPlaneCollection *clipPlanes;
vtkPlane *plane;
int i,numClipPlanes;
double planeEquation[4];
vtkDebugMacro (<< "vtkOpenGLPolyDataMapper2D::Render");
if ( input == NULL )
{
vtkErrorMacro(<< "No input!");
return;
}
else
{
input->Update();
numPts = input->GetNumberOfPoints();
}
if (numPts == 0)
{
vtkDebugMacro(<< "No points!");
return;
}
if ( this->LookupTable == NULL )
{
this->CreateDefaultLookupTable();
}
// if something has changed regenrate colors and display lists
// if required
//
if ( this->GetMTime() > this->BuildTime ||
input->GetMTime() > this->BuildTime ||
this->LookupTable->GetMTime() > this->BuildTime ||
actor->GetProperty()->GetMTime() > this->BuildTime)
{
// sets this->Colors as side effect
this->MapScalars(actor->GetProperty()->GetOpacity());
this->BuildTime.Modified();
}
// Get the position of the actor
int size[2];
size[0] = viewport->GetSize()[0];
size[1] = viewport->GetSize()[1];
double *vport = viewport->GetViewport();
int* actorPos =
actor->GetPositionCoordinate()->GetComputedViewportValue(viewport);
// get window info
double *tileViewPort = viewport->GetVTKWindow()->GetTileViewport();
double visVP[4];
visVP[0] = (vport[0] >= tileViewPort[0]) ? vport[0] : tileViewPort[0];
visVP[1] = (vport[1] >= tileViewPort[1]) ? vport[1] : tileViewPort[1];
visVP[2] = (vport[2] <= tileViewPort[2]) ? vport[2] : tileViewPort[2];
visVP[3] = (vport[3] <= tileViewPort[3]) ? vport[3] : tileViewPort[3];
if (visVP[0] >= visVP[2])
{
return;
}
if (visVP[1] >= visVP[3])
{
return;
}
size[0] =
vtkMath::Round(size[0]*(visVP[2] - visVP[0])/(vport[2] - vport[0]));
size[1] =
vtkMath::Round(size[1]*(visVP[3] - visVP[1])/(vport[3] - vport[1]));
// Set up the font color from the text actor
double* actorColor = actor->GetProperty()->GetColor();
color[0] = (unsigned char) (actorColor[0] * 255.0);
color[1] = (unsigned char) (actorColor[1] * 255.0);
color[2] = (unsigned char) (actorColor[2] * 255.0);
color[3] = (unsigned char) (255.0*actor->GetProperty()->GetOpacity());
// Transform the points, if necessary
p = input->GetPoints();
if ( this->TransformCoordinate )
{
int *itmp;
numPts = p->GetNumberOfPoints();
displayPts = vtkPoints::New();
displayPts->SetNumberOfPoints(numPts);
for ( j=0; j < numPts; j++ )
{
this->TransformCoordinate->SetValue(p->GetPoint(j));
itmp = this->TransformCoordinate->GetComputedViewportValue(viewport);
displayPts->SetPoint(j,itmp[0], itmp[1], 0.0);
}
p = displayPts;
}
// Set up the coloring
if ( this->Colors )
{
c = this->Colors;
if (!input->GetPointData()->GetScalars())
{
cellScalars = 1;
}
}
vtkDebugMacro(<< c);
vtkDebugMacro(<< cellScalars);
// set the colors for the foreground
glColor4ubv(color);
// push a 2D matrix on the stack
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
if(viewport->GetIsPicking())
{
vtkgluPickMatrix(viewport->GetPickX(), viewport->GetPickY(),
1, 1, viewport->GetOrigin(), viewport->GetSize());
}
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glDisable( GL_TEXTURE_2D );
glDisable( GL_LIGHTING );
// Assume we want to do Zbuffering for now.
// we may turn this off later
glDepthMask(GL_TRUE);
int *winSize = viewport->GetVTKWindow()->GetSize();
int xoff = static_cast<int>(actorPos[0] - (visVP[0] - vport[0])*
winSize[0]);
int yoff = static_cast<int>(actorPos[1] - (visVP[1] - vport[1])*
winSize[1]);
if ( actor->GetProperty()->GetDisplayLocation() ==
VTK_FOREGROUND_LOCATION )
{
glOrtho(-xoff,-xoff + size[0],
-yoff, -yoff +size[1], 0, 1);
}
else
{
glOrtho(-xoff,-xoff + size[0],
-yoff, -yoff + size[1], -1, 0);
}
// Clipping plane stuff
clipPlanes = this->ClippingPlanes;
if (clipPlanes == NULL)
{
numClipPlanes = 0;
}
else
{
numClipPlanes = clipPlanes->GetNumberOfItems();
if (numClipPlanes > 4)
{
vtkErrorMacro(<< "Only 4 clipping planes are used with 2D mappers");
}
}
for (i = 0; i < numClipPlanes; i++)
{
glEnable((GLenum)(GL_CLIP_PLANE0+i));
}
for (i = 0; i < numClipPlanes; i++)
{
plane = (vtkPlane *)clipPlanes->GetItemAsObject(i);
planeEquation[0] = plane->GetNormal()[0];
planeEquation[1] = plane->GetNormal()[1];
planeEquation[2] = plane->GetNormal()[2];
planeEquation[3] = -(planeEquation[0]*plane->GetOrigin()[0]+
planeEquation[1]*plane->GetOrigin()[1]+
planeEquation[2]*plane->GetOrigin()[2]);
glClipPlane((GLenum)(GL_CLIP_PLANE0+i),planeEquation);
}
// Set the PointSize
glPointSize(actor->GetProperty()->GetPointSize());
double *dptr;
aPrim = input->GetVerts();
glBegin(GL_POINTS);
for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++)
{
for (j = 0; j < npts; j++)
{
if (c)
{
if (cellScalars)
{
rgba = c->GetPointer(4*cellNum);
}
else
{
rgba = c->GetPointer(4*pts[j]);
}
glColor4ubv(rgba);
}
// this is done to work around an OpenGL bug, otherwise we could just
// call glVertex2dv
dptr = p->GetPoint(pts[j]);
glVertex3d(dptr[0],dptr[1],0);
}
}
glEnd();
// Set pointsize and linewidth for GL2PS output.
#ifdef VTK_USE_GL2PS
gl2psPointSize(actor->GetProperty()->GetPointSize()*
vtkGL2PSExporter::GetGlobalPointSizeFactor());
gl2psLineWidth(actor->GetProperty()->GetLineWidth()*
vtkGL2PSExporter::GetGlobalLineWidthFactor());
#endif // VTK_USE_GL2PS
// Set the LineWidth
glLineWidth(actor->GetProperty()->GetLineWidth());
// Set the LineStipple
if (actor->GetProperty()->GetLineStipplePattern() != 0xFFFF)
{
glEnable (GL_LINE_STIPPLE);
#ifdef VTK_USE_GL2PS
gl2psEnable(GL2PS_LINE_STIPPLE);
#endif // VTK_USE_GL2PS
glLineStipple (actor->GetProperty()->GetLineStippleRepeatFactor(),
actor->GetProperty()->GetLineStipplePattern());
}
else
{
glDisable (GL_LINE_STIPPLE);
#ifdef VTK_USE_GL2PS
gl2psDisable(GL2PS_LINE_STIPPLE);
#endif // VTK_USE_GL2PS
}
aPrim = input->GetLines();
for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++)
{
glBegin(GL_LINE_STRIP);
for (j = 0; j < npts; j++)
{
if (c)
{
if (cellScalars)
{
rgba = c->GetPointer(4*cellNum);
}
else
{
rgba = c->GetPointer(4*pts[j]);
}
glColor4ubv(rgba);
}
// this is done to work around an OpenGL bug, otherwise we could just
// call glVertex2dv
dptr = p->GetPoint(pts[j]);
glVertex3d(dptr[0],dptr[1],0);
}
glEnd();
}
aPrim = input->GetPolys();
for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++)
{
glBegin(GL_POLYGON);
for (j = 0; j < npts; j++)
{
if (c)
{
if (cellScalars)
{
rgba = c->GetPointer(4*cellNum);
}
else
{
rgba = c->GetPointer(4*pts[j]);
}
glColor4ubv(rgba);
}
// this is done to work around an OpenGL bug, otherwise we could just
// call glVertex2dv
dptr = p->GetPoint(pts[j]);
glVertex3d(dptr[0],dptr[1],0);
}
glEnd();
}
if ( this->TransformCoordinate )
{
p->Delete();
}
for (i = 0; i < numClipPlanes; i++)
{
glDisable((GLenum)(GL_CLIP_PLANE0+i));
}
// push a 2D matrix on the stack
glMatrixMode( GL_PROJECTION);
glPopMatrix();
glMatrixMode( GL_MODELVIEW);
glPopMatrix();
glEnable( GL_LIGHTING);
// Turn it back on in case we've turned it off
glDepthMask( GL_TRUE );
}
//----------------------------------------------------------------------------
void vtkOpenGLPolyDataMapper2D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}