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183 lines
6.6 KiB
183 lines
6.6 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: Cone6.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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//
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// This example introduces 3D widgets. 3D widgets take advantage of the
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// event/observer design pattern introduced previously. They typically
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// have a particular representation in the scene which can be interactively
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// selected and manipulated using the mouse and keyboard. As the widgets
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// are manipulated, they in turn invoke events such as StartInteractionEvent,
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// InteractionEvent, and EndInteractionEvent which can be used to manipulate
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// the scene that the widget is embedded in. 3D widgets work in the context
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// of the event loop which was set up in the previous example.
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//
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// Note: there are more 3D widget examples in VTK/Examples/GUI/.
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//
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// First include the required header files for the VTK classes we are using.
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#include "vtkConeSource.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkCamera.h"
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#include "vtkActor.h"
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#include "vtkRenderer.h"
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#include "vtkCommand.h"
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#include "vtkBoxWidget.h"
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#include "vtkTransform.h"
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#include "vtkInteractorStyleTrackballCamera.h"
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//
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// Similar to Cone2.cxx, we define a callback for interaction.
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//
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class vtkMyCallback : public vtkCommand
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{
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public:
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static vtkMyCallback *New()
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{ return new vtkMyCallback; }
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virtual void Execute(vtkObject *caller, unsigned long, void*)
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{
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vtkTransform *t = vtkTransform::New();
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vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
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widget->GetTransform(t);
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widget->GetProp3D()->SetUserTransform(t);
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t->Delete();
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}
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};
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int main()
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{
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//
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// Next we create an instance of vtkConeSource and set some of its
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// properties. The instance of vtkConeSource "cone" is part of a
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// visualization pipeline (it is a source process object); it produces data
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// (output type is vtkPolyData) which other filters may process.
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//
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vtkConeSource *cone = vtkConeSource::New();
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cone->SetHeight( 3.0 );
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cone->SetRadius( 1.0 );
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cone->SetResolution( 10 );
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//
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// In this example we terminate the pipeline with a mapper process object.
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// (Intermediate filters such as vtkShrinkPolyData could be inserted in
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// between the source and the mapper.) We create an instance of
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// vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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// connect the output of the cone souece to the input of this mapper.
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//
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vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
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coneMapper->SetInputConnection( cone->GetOutputPort() );
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//
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// Create an actor to represent the cone. The actor orchestrates rendering
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// of the mapper's graphics primitives. An actor also refers to properties
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// via a vtkProperty instance, and includes an internal transformation
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// matrix. We set this actor's mapper to be coneMapper which we created
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// above.
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//
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vtkActor *coneActor = vtkActor::New();
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coneActor->SetMapper( coneMapper );
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//
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// Create the Renderer and assign actors to it. A renderer is like a
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// viewport. It is part or all of a window on the screen and it is
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// responsible for drawing the actors it has. We also set the background
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// color here.
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//
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vtkRenderer *ren1= vtkRenderer::New();
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ren1->AddActor( coneActor );
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ren1->SetBackground( 0.1, 0.2, 0.4 );
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//
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// Finally we create the render window which will show up on the screen.
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// We put our renderer into the render window using AddRenderer. We also
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// set the size to be 300 pixels by 300.
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//
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vtkRenderWindow *renWin = vtkRenderWindow::New();
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renWin->AddRenderer( ren1 );
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renWin->SetSize( 300, 300 );
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//
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// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
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// mouse) in the vtkRenderWindow. These events are translated into
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// event invocations that VTK understands (see VTK/Common/vtkCommand.h
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// for all events that VTK processes). Then observers of these VTK
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// events can process them as appropriate.
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
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iren->SetRenderWindow(renWin);
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//
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// By default the vtkRenderWindowInteractor instantiates an instance
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// of vtkInteractorStyle. vtkInteractorStyle translates a set of events
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// it observes into operations on the camera, actors, and/or properties
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// in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
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// Here we specify a particular interactor style.
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vtkInteractorStyleTrackballCamera *style =
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vtkInteractorStyleTrackballCamera::New();
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iren->SetInteractorStyle(style);
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//
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// Here we use a vtkBoxWidget to transform the underlying coneActor (by
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// manipulating its transformation matrix). Many other types of widgets
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// are available for use, see the documentation for more details.
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//
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// The SetInteractor method is how 3D widgets are associated with the render
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// window interactor. Internally, SetInteractor sets up a bunch of callbacks
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// using the Command/Observer mechanism (AddObserver()). The place factor
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// controls the initial size of the widget with respect to the bounding box
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// of the input to the widget.
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vtkBoxWidget *boxWidget = vtkBoxWidget::New();
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boxWidget->SetInteractor(iren);
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boxWidget->SetPlaceFactor(1.25);
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//
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// Place the interactor initially. The input to a 3D widget is used to
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// initially position and scale the widget. The EndInteractionEvent is
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// observed which invokes the SelectPolygons callback.
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//
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boxWidget->SetProp3D(coneActor);
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boxWidget->PlaceWidget();
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vtkMyCallback *callback = vtkMyCallback::New();
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boxWidget->AddObserver(vtkCommand::InteractionEvent, callback);
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//
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// Normally the user presses the "i" key to bring a 3D widget to life. Here
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// we will manually enable it so it appears with the cone.
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//
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boxWidget->On();
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//
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// Start the event loop.
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//
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iren->Initialize();
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iren->Start();
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//
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// Free up any objects we created. All instances in VTK are deleted by
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// using the Delete() method.
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//
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cone->Delete();
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coneMapper->Delete();
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coneActor->Delete();
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callback->Delete();
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boxWidget->Delete();
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ren1->Delete();
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renWin->Delete();
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iren->Delete();
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style->Delete();
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return 0;
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}
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